AFK Journey – Ultimate Guide for Arcane Labyrinth

Information and strategies regarding Arcane Labyrinth.

Arcane Labyrinth Guide

How to Play

  • Select Heroes: You are able to select 10+ heroes for your run in the labyrinth menus. Choose two well rounded teams. There are a couple in this guide, or bring your strongest heroes instead.
  • Select Your Gate: Before each level you will be given to option to choose a “Gate”. Gates grant different buffs for your heroes. After you defeat the enemies on that floor, you will obtain the gate you chose.
  • Obtain Same-Type Gate Relics for Crests: Once you obtain relics at levels 2, 4, 6, and 8 you will be given the option to obtain crests. Crests grant unique buffs.
  • Fight Floors to Reach Floor 15: After floor 15 is completed, hit “continue” in order to enter the “deep labyrinth” and get on the *rankings list. The Deep Labyrinth goes until floor 20, and has a boss that can only be fought once (1) a week.

*To get on the weekly ranking list you must press continue after floor 15.

Strategies

  • Complete Arcane Labyrinth at the Beginning of the week as soon as possible. Rankings are based on who completes the Deep Labyrinth floors FIRST.
  • Always upgrade your heroes equipment as much as possible before entering the Labyrinth. Do this via Resonance Hall.
  • Be smart about choosing gates and crests. If you have the HP% Gate equiped for example, that HP% scaling crest may do you good!
  • Sometimes the floor 15 Boss may be too strong for your team to beat by themselves. Put out your secondary team to fight the boss first. If they die, your stronger team may be able to easily kill off the boss and continue to deeper labyrinth levels.

Gates

Gates are granted after each level. Choose the ones with buffs best suited for your team to achieve victory! Collect same-type Relics to collect Crests!

Recommended

  • Guard (Relic): It will enhance your Physical and Magic DEF by 10%. Upgrading it often will make your heroes almost immune to these attacks.
  • Swiftblade (Relic): This will increase the attack speed of all your heroes by 10. If you keep upgrading it, the attack speed will be far quicker compared to the default one.
  • Fortitude (Relic): It will increase the HP of every hero by 10%, and upgrading it is very beneficial, especially in the later difficulty levels.
  • First Aid Kit (Blessing): This will grant you two resurrection potions, but you won’t be able to buy more from Fitz’s store after. Best used closer to floor 15.

Others

  • Warmth (Relic): Restores 10% HP to all deployed heroes upon victory in battle.
  • Potential (Relic): Restores 20 Energy after casting an Ultimate.
  • Vanquish (Relic): Increases ATK by 5%.
  • Sanctuary (Relic): Increases Vitality by 10.
  • Speedy Recovery (Relic): Increases Haste by 5
  • Lump Sum (Blessing): Gain Pure Crystal x150 and stop obtaining Pure Crystals after defeating enemies.
  • Relic Rewards (Blessing): Obtain additional Relic x1 of the same type when defeating enemies.
  • Double Crystals (Blessing): This gate will grant you twice the crystals that you currently have.
  • Resurrection Potion (Item): This will grant you a potion to revive a hero with full HP.

Crests

Crests are obtained by collecting same-type Relic Gates and at floors 5, 10, and 15. They provide fun and powerful buffs for your team! There are many OP crests so make use of the crest reset button! You can reset the crests (1) one time

Recommended

  • Blades of Wind (Epic): It deals 3% additional damage to the enemies according to their max HP, along with restoring your hero’s energy by 50 when they attack enemies under control effects.
  • Monsoon Assault (Epic): Enemies are stunned for 2s and receive 10% of their max HP’s damage every 10s.
  • Victor’s Blade (Epic): After an enemy hero is defeated, the ATK SPD of your heroes increases by 25.
  • Stunning Attack (Elite): It stuns the enemies for 3 seconds at the start of the battle after giving them true damage equal to 10% of their max HP.
  • Hurricane Terror (Elite): Whenever an enemy hero is defeated, fright inflicts on others for 3s.
  • Titanic Might (Elite): Your heroes’ ATK increases by 1% and Phys and Magic DEF increase by 2.5% based on their max HP.
  • Defensive Counterattack(Elite): Whenever an allied hero gains a shield, stuns the enemy for 2s with their next attack when dealing damage. This effect can be triggered once for each allied hero in 5s.
  • Division of Labor (Rare): If your 5-hero team has different hero classes, then your ATK, PHYs DEF, and Magic DEF will increase by 20%.
  • Divine Soldier (Rare): Your front-most hero gets thrown to the enemy side and stuns all the enemies for 5s.

*Crest reset button location:

Bosses

Mistal Berserker

  • DMG Type: Physical
  • Range: 2

Skill 1: Pulls in an enemy and deals damage.

Skill 2: Deals damage to a target and adjacent enemies and stuns them.

Ultimate: Attacks enemies within the radius of an arc 6 times and then gains increased ATK.

Tips:

  • The berserker’s ability to stun makes your team vulnerable to attacks. Bring good shielders/healers, and a hero or two to tank!
  • The berserker’s skill 1 allows it to pull in your allies heroes to deal damage. Place your ranged heroes far and your tankier heroes close.

Merc Captain

  • DMG Type: Physical
  • Range: 1

Skill 1: Jumps near an enemy and deals damage to nearby enemies.

Skill 2: Summons bandit gang members to help in the battle.

Skill 3: Heals when low on HP and permanently enhances normal attacks.

Ultimate: Deals continuous damage to enemies.

Tips:

  • The Captains summons are best taken down with AoE and Crowd control attacks. Heroes like Eironn, Carolina, etc can help take them down easily.
  • The Captain’s Ultimate continuously deals damage, be sure to bring a consistent healer.

Gruglin Chariot King

  • DMG Type: Magic
  • Range: 20

Skill 1: Reduces all non-ultimate damage taken.

Skill 2: Deals super high damage to enemies over a short period of time (25% dmg x32).

Skill 3: Knocks back and deals damage to enemies in a line.

Ultimate: Goes on a rampage with the chariot, dealing massive damage and knocking down enemies.

Tips:

  • The King’s Skill 2 and Ultimate make it very easy for your team to fall over. Make use of shields for this fight. Koko works well for her DMG reduction and Shielding at S+.

Team Comps

Koko Team

Main Idea

Use Koko’s S+ shield uptime in order to keep the team alive long enough for Odie to instakill the enemies. Gather shield buffing crests

Heroes

  1. Koko M+ or higher – She is the key to this team. Her DMG reduction and shield uptime is important in the harder floors
  2. Odie M+ or higher – Odie’s instakill paired with Koko’s defense help the team stay alive while Odie’s instakill charges. Extremely helpful in higher floors with tanky enemies.
  3. Smokey M+ or higher
  4. Thoran
  5. Cecia M+ or Higher

Gates

  1. Guard
  2. Swiftblade
  3. Fortitude
  4. Potential

Crests

Choosing the right crests IS important to your victory. These work well and are recommended with this team comp

Rare

  • Lasting Shield: When an allied hero’s shield duration expires, converts 50% of the remaining shield value into healing for the hero. The healing comes from the ally that granted the shield.
  • Rebound Shield: When allied heroes’ shields are weakened from attacks, their attacker receives true damage equal to 30% of the lost shield value.

Elite

  • Verdict Shield: Every time an allied hero gains a shield and deals damage, their next attack deals 50% of the shield value as true damage
  • Chain Shield: When an allied hero’s HP ratio exceeds 70%, converts 30% of their current HP to a permenent shield equal to 1x the amount of lost HP
  • Fierce Shield: Every time an allied hero casts Ultimate, gains a shield equal to 15% of their max HP for 5s.
  • Defensive Counterattack: Whenever an allied hero gains a shield, stuns the enemy for 2s with their next attack when dealing damage. This effect can be triggered once for each allied hero in 5s.

Epic

  • Health Shield: Converts 80% of excess healing recieved by allied heroes into a shield lasting 6s.

Exodia Combo

Main Idea

Bring a viable team to fight that isnt the Exodia team. Use that secondary team to gather the crests and gates needed. Once gathered you can switch to the Exodia team. Make use of thoran and the healers to keep your team alive while the enemies die from the crest abilities.

Heroes

  1. Thoran – He is the key to this team. He distracts and tanks damage while the supports keep him up.
  2. Koko
  3. Smokey
  4. Hewynn
  5. Daimian

(Preferably have all heroes M+ or above)

Gates

  1. Fortitude
  2. Vitality
  3. Guard
  4. Warmth

Crests

Choosing the right crests IS important to your victory. These crests are needed for this team comp

Rare

  • Rebound Shield: When allied heroes’ shields are weakened from attacks, their attacker receives true damage equal to 30% of the lost shield value.

Elite

  • Verdict Shield: Every time an allied hero gains a shield and deals damage, their next attack deals 50% of the shield value as true damage
  • Chain Shield: When an allied hero’s HP ratio exceeds 70%, converts 30% of their current HP to a permenent shield equal to 1x the amount of lost HP

Epic

  • Health Shield: Converts 80% of excess healing recieved by allied heroes into a shield lasting 6s.

Volodymyr Azimoff
About Volodymyr Azimoff 523 Articles
Volodymyr Azimoff has been passionate about video games for many years, and over the past decades he has managed to turn his main hobby of life into a profession. It is important to note that this is not the first successful project for Volodymyr. Right now he is the owner of several other sites on gaming topics. Surprisingly, this workaholic finds free time for his family, playing games on his favorite consoles and watching TV series.

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