Tips and Tricks
Handling villager hunger
They generally are not EATING it, just hiding it for winter.
Build food storage in their huts and regularly check it and the villager inventories for raw food, replacing it with the cooked meals, put the raw food into a warehouse that only the cooks have access to.
Ensure that warehouse is staffed and has both raw and cooked food storages (at least 2 of each), include meat and fish racks. Turn the priority OFF for any of the cooked meals (soups & stews) except perhaps garlic jam/soup as it has healing properties and is best utilised during invasions and winter.
Have another warehouse (just 1 square) for cooked food that all villagers are able to access, have the warehouse worker assigned to that clearing your cook houses and bbqs.
Barracks and patrol function
The barracks will provide a radius around it where the villagers assigned to it “protect” but by default they will focus on training on the dummies.
You need to set up patrol markers which function like the other markers, they have a radius that they cover. You then create tasks in the barracks for the patrol routes and who should go on the route, how long they spend at each marker, whether they train at the barracks or just patrol around it etc.
If an event occurs in terms of an enemy roaming into the radius covered by the patrol marker at the same time that the warriors are patrolling there, they will react to the enemies.
It should also be understood that by default, the villagers will defend their houses if their house or a structure very close to their house comes under attack.
You can and should arm all of your villagers, regardless of whether they are warriors (assigned to barracks) or not.
Furthermore, the domesticated wolf pet will howl when enemies come within its patrol area, this will rally any “warriors” who might be sleeping and cause them to come and investigate what the doggo is barking at.
How to import a height
You can “cut and paste” the desired height anywhere by only doing the first and last square of the terrain tool.
So if you need to import a height you can do so at a range of 25 squares (the limit of the tool).
You can do it further by repeating the process.
Note that the first square made on the terrain tool will actually be an AVERAGE of the height across that square.. so if you start it on a cliff it won’t be exactly the height of where you click the first time.
That is why I would suggest you always level the first square to see if it is the height you want.
Additionally there is a limit to the height differential that applies to the terrain tool.. if the starting and finishing location are too far apart in height it won’t let you place it (the posts will be red).
General tips for levelling
You can assign one of your woodcutters to Thatch only if you are really in need of it (remove them from all the other tasks).
Bark and fibers will decay, so if the woodcutters arent picking it up, it will simply disappear… I recommend making sure your woodcutter’s storages are NEVER full, utilise a warehouse with Thatch, Stick, Bark and Small Crafting Materials storage and make sure you have a worker on it.
If your fishing shack is outside of that radius, you may want to look at:
- Set up a warehouse near to the fishing shack with a warehouse worker. if you want to move the fish to your main village you will also need to set up a marketplace with a worker on it and some logistics tasks.
- Set up a BBQ or cook’s hut (or both if it’s too far, so you can daisy chain) between the village and the fishing shack. Set a villager on the BBQ and add a cooked fish task, spam it right out to like.. 60… the cooked fish can be used in the same manner as raw fish when it comes to soups and stews… it also lasts longer than the raw stuff.
Happiness
Happiness is key to being able to make them work longer.
- Stone lanterns everywhere.
- Campfires everywhere.
- Water Collectors everywhere.
- Make sure EVERY natural water collector in the area has a well built on top of it.
- Dont neglect religion!
The cook house recipes
The cook house recipes unlock as you “learn” them.
The basics are:
- 3 main food + 1 filler + 2 water = stew.
- 3 main food + 1 filler + 3-4 water = soup.
- 1 meat + 3 filler + 2 water = meat stew (fish or red meat).
- 1 meat + 3 filler + 4 water = meat soup (fish or red meat).
Fillers can literally be anything… I recommend if you are cooking yourself you utilize mushrooms or berries as the filler as they are the most plentiful of the resources.
Decorations help with happiness, higher base happiness allows you to be meaner to your villagers with work hours.
Defenses play a REALLY MAJOR role in the happiness. Sort out your barracks and patrols as soon as you can.
How to cut the fish
Assign a villager to the BBQ and add cooked fish steaks to their task list, they will cut up the fish and cook it.. the cooked fish lasts longer and can be used in place of raw fish in any of the stew/soup reciples which use fish.
When you assign a bbq worker with the task of cooked fish they should grab the whole fishes off the rack/ground and make them into fish steaks (they will require a stone knife) and then cook them.
Resource respawning
Trees, stones, reeds and the like do not respawn or regenerate at this time. The only resources that respawn are animals, enemies and any foraging resources (garlic, berries, fiber etc etc) which respawn each season
Be the first to comment