Quick Guide to Build Dynamic
By Potato.
Explanation
Declaration to set or categorize a build for helping people understand the game easier and have clearer path to build and optimizing for.
I divide the build and goal within 4 group as below. Base on goal to achieve in average battle time. You guys can use this basic to polish your build with your own preference regardless of what you play.
“What pace is appropriate to your build. When should it achieve full potiential. Can it be faster?”
Hyper-Killer (0-6s)
This consider to build fastest kill regardless of what it takes, Mostly rely on Empower, buff at starts of battle, wrath potions.
Pros
- Less things to be worry. Less problems to solve, mostly aim on self-building to push the most dmg in little period of time.
- People mostly think it’s broken before trying to counterplay.
Cons
- Mostly build progression is somewhat unstable and hard to play when core components aren’t ready yet. Better to switch to later.
- Mostly fragile and can use some certain mechanics to counter.
- Most builds have their own huge weakness for certain mechanics or counterplay.
Tempo Burst (6-12s)
Core of the build is similar to Hyper-Killer, but trading speed for more reliable and have some offensive growth or some defensive mechanic to counterplay Hyper-Killer by optimizing some spaces for certain items.
Pros
- More stable and still strong.
- Best spot for optimizing a good build, with healthy gameplay and wisely polish.
- Less things to be worry or and no need to care much about debuff/counterplay.
Cons
- Need high experience and some specific knowledge to flexibly play.
Click to enlarge…
Tempo Midrange (12-18s)
This timing is ordinary and normal timing average people aiming for or comfortable to build towards. Need time to build up something to unlock full potential. Balance ratio of each kind of items.
Pros
- Healthy gameplay both sanity and physically.
- Mostly in the good ratio for food, healing stuffs, debuff inflict or cleansing.
- Almost every build could achieve at this timing.
Cons
- More things to worried like buff/debuff. How to counter similar pace build. How to survive against faster build.
- To be good. Need some strong mechanics or figure out how to END the fight effectively. Example frozen chana with high Mana / Chill / Empower build up can have magic dagger at very high dmg or 1 shot with critical.
- Jack of all trade, but master of None.
Durable (18s and Later)
Mostly are meme build or having undeniably strong mechanics/items to be successful. Rely on some essence, mana building and usage, foods/accessory/plants.
Example Tink haste sprintbot which had a high haste growth and inflict high chill for win-more things while having high health regeneration to sustain both opponent dmg and fatique dmg.
Example Nymphedora dreadleaf which in battle longer than 22-24s she’ll inflict a lot of blind at increadible rate.
Pros
- Need to be master at survivability to push it to the best of it’s kind of durable.
- With good optimization in defensive mechanic. It can win unoptimized build easily especially no offensive growth build.
- Newbie will think it’s broken before trying to optimize their build.
- 1 problem to solve. How to survive until unlock full potential.
Cons
- Vulnerable to faster optimized offensive growing build.
- Need many materials to work.
- Sometimes it need to care about debuff, buff too.
- Lag, Consumes device resource which may cause some heat (for some smartphone/tablet).
- Longer grind time.
I recommend when polishing the build. Figure out what pace it should be and trying to achieve full potential faster(in a reasonable way/idea). Practice problem solving by fighting with strong builds during late game(round 15-21). You’ll improve very fast and will being good at the game within short time.
Lastly, Be agile and no idea boundary. use up all your imagination and push through limit.
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