Quick Guide to Holstaurs
Holstaurs are tank-like paladins and healers. Their skills are mostly used to support the team, and their basic attacks rarely kill enemies. However, if they are born with the Mad Cow trait, their milk becomes poisonous and deals really high damage, though it has a 3-turn cooldown instead of 2.
If you don’t have a Holstaur with perfect stats, you can focus on their Physique and Swiftness. Since their base speed is quite low, increasing swiftness will make their turns come very fast and allow them to use their poison milk more frequently.
Helpful Traits for Fighter Holstaurs:
Ultra Toxic Cow:
- Mad Cow + Omega + Alpha + Narcoleptic
Your Holstaur will deal significant damage even with basic attacks. There’s a 10% chance they might fall asleep during their turn, but with high Intuition, they can recover from sleep instantly. (This is why I don’t recommend Drunkard on them, as low Intuition makes them fall asleep very easily.) With this combination, your Holstaur becomes lethal because their milk can nearly kill boss enemies.
Super Healer Cow:
- Happy Cow + Beast of Burden + Quickshot + Loads Cum
The Happy Cow trait boosts the healing effect from the Milk Run skill by 5% for every essence they produce the previous day. This means the trait will activate after you milk them one day before taking them into battle.
If one cow isn’t enough and you want to take a pair of Holstaurs to fight (one with poison milk and one with healing milk), it’s a good idea to add the Pack Mentality trait, which will boost damage further. Unfortunately, Fast Adapter doesn’t work on them currently, but if it’s fixed in the future, it would be scary because it would reduce cooldown by 1 turn, meaning Mad Cow would only have a 2-turn cooldown (and Milk Run would have 1).
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