Here you can find full list of competitive ships with pictures and descriptions.
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List of Competitive Ships
Thrust Layouts
- Orbital thrust
- All forward thrust, can be used to orbit the opponent or to ram them.
- Most efficient cost/speed
- Avoider thrust/fastwall thrust
- Allows for great maneuverability
- There are many other ways to lay out thrust, but none are as common as these.
Ship Types
- Ions
- Ion rammer/orbiter
- All or most forward thrust, concentrated beam in center
- Typically small shields
- Ion rammer/orbiter
- Ion Cruiser/Barge
- Forward and backward thrust
- Can be large shields or small
- Ions converge much farther away from the ship
- Ion Burst
- Not plausible in pvp, just added it in because it’s cool
- Stores up energy in a constant feedback loop, then discharges and deals massive damage
- Could be ion cruiser, rammer, or kiter
- Ion Kiter
- Has fast backward thrust
- Constantly moves backwards to avoid getting in a close fight with the enemy
- Tractor Beam Ion, or TB Ion
- Typically rammer or cruiser
- Uses Tractor Beams (TBs) to push enemy and allow for extra movement
Railfans
- Railfan
- Thick armor to stay alive
- Typically 6-8 accelerator rails for maximum range
- Often spins to spread-out damage (useless against rails) and prevent it from being ram-locked
- Tractor Beam Rail, or TB Rail
- Uses tractor beams to flip enemy
- Can use very different thrust setups
- Railkite
- Uses backwards thrust to stay away from enemies
- Can have mines, EMPs, nukes, and point defense as complements to the rails
- Rail Orbiter
- All forward thrust utilized to position around opponents and hit critical spots
- Much stronger in team games than 1v1s
- Alpha Rail Wall
- Not very popular
- Utilizes a lot of rails without the ability to sustain, hopes to kill the opponent within the first few shots
- Mobile Spinner Fort/MSF
- Spins in a circle to spread damage evenly through armor
- Can have a core inside that isn’t attached which allows it to move in different directions
- Other variants that use nukes instead of rails and large shields instead of armor
- Rail Orbital Wall
- Much like a rail orbiter, but a wall.
Deck Cannons
- Deck Cannon Orbiter/Rammer
- Fast, can get around to your back or side and destroy it. Also good in a head on match.
- Typically shielded
- Deck Cannon Brick/Orbiter/Rammer
- Slow, relies on armor to stay alive
- Lots of armor
Missiles
- Missile Orbiter
- Orbits enemy
- Can have shields
- Missile kiter
- Utilizes back thrust to stay away from enemy
- Can have a lot of point defense to stop rails and missiles
- Missile Barge
- Uses large amount of armor in the front to stay alive
- Some variants can also kite
- Can have other armament
Nukes
- Nuke Orbiter
- Orbits enemy or makes runs at enemy
- Targeting nukes to hit enemy is hard
- Nuke Avoider/Fastwall
- Utilizes avoider thrust to line up nukes in a straight line
- Nuke Barge
- Uses heavy armor tip to soak up damage
Laser Walls
- Fastwall/Avoider
- Uses nimble thrusters to dodge enemy projectiles while dealing damage
- Can also have cannons
- Often mixes in disruptors to break shields
- Orbital Fastwall
- Uses super fast forward thrust to catch up with kiters and to stick itself to a weak part of an enemy ship
- Can have other armaments, often disruptors to break shields
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