Guide to Basics
Controls
UI Navigation:
- Open Menu – [M]
- Open Inventory – [~]
- Open Emotes Menu – [Z]
Environment Interactions:
- Open Proximity Player Interactions Menu – [X]
- Invite to Clan/Party
- Information about the player
(Works only if both players were not in combat in the last 5 seconds)
- Display Stats and Drops’ Info – [M3]
(Mouse Scroll Wheel Button) on a Mob or Chest
- Collect Loot – [G] or [Mouse]
- NPC Interactions – [G] or [Mouse]
Combat:
- Dash – [Q]
- Run – [CTRL] Toggle
- Block – [F]
- Use Skills of Equipped Weapon – [1][2][3]
- Slide – [V]
(Only on slopes downwards)
- Jump – [Space]
(Double tap for double jump)
- Toggle PvP – [T]
- Swap Weapon – [C]
Races
Races are different specs you can choose from, each representing one of the civilizations from the DoC world. These are: Umbralith, Cyruleas, Viridis and Illythrial.
Umbralith
The Umbral are proud, stubborn, and courageous. Umbralith is the only known kingdom that is led by its elders. The Umbrals are regarded as the best miners in the world.
- STR: +5
- DEX: +10
- INT: +4
- WIS: +3
- CON: +3
Cyruleas
The Cyrule were blessed by the Devas and lived a very long life. As residents of the desert wastelands they learned how to prosper even in the most extreme conditions. They are loyal and pristine in both body and spirit.
- STR: +10
- DEX: +2
- INT: +2
- WIS: +3
- CON: +8
Viridis
The Viridians are humble but strong. Having grown close to the primal forces of nature itself, its people gained traits resembling the divine animals.
- STR: +5
- DEX: +5
- INT: +5
- WIS: +5
- CON: +5
Illythrial
The people of Illythrial are proud and strong. Their lives are marked by the harshness of an everlasting winter. They are known as The Pale due to their unique pale skin tone.
- STR: +3
- DEX: +4
- INT: +10
- WIS: +4
- CON: +4
Traits
Humans are all equal, and different nonetheless – Oneness in diversity, we call it – this means that, obviously, we are all good at different things and worse at others, no one is exactly the same at every task. The same effect is replicated in Devas of Creation through traits!
Uniqueness
Randomness of Creation
There are currently seven different specific traits, each providing a unique set of attributes and advantages, some rarer than the others. These aren’t exactly a choice, but rather a product of the randomness in creation. Players can spin their luck to try and obtain the best suited trait for what they are trying to achieve, since the specific stat upgrades range from increased strength to even magic and physical resistances.
The Traits
- Mighty Arcane Aura
- Increased Stamina, Magic, & Physical Power & Walk Speed.
- Critical Shield
- Increased Critical Chance & Armor/Magic Resist.
- Critical Mastery
- Increased Critical Chance & Critical Power.
- Mystical Strength
- Increased Magic & Physical Power.
- Defensive Resilience
- Increased Armor & Magic Resist.
- Endurance
- Increased Stamina & Walk Speed.
- Vitality Fusion
- Increased HP & Mana.
Devas
Devas, the Gods of our World. The Divines. They saw time before time saw space, and they painted the space through time. One of them will accompany and bless the Chosen One with its divinity.
Nelde
Perks:
- Drop Boost: Increase drop rates from enemies and chests by 30%.
- Dark Pact: As health decreases, increase magical and physical power by a maximum of 80%, symbolizing a pact with forces of destruction that grows stronger as the player nears defeat.
Alane
Perks:
- Harvest Boost: Increases the quantity of gathered resources by 50%.
- Verdant Vitality: Increases maximum health by 50%, symbolizing the robust and enduring nature of the forest.
Thar
Perks:
- Luck Boost: Increases the probability of favorable outcomes in chance-based activities by 20%.
- Mind Over Matter: When mana is above 50%, increase all skills damage by 50%, reflecting Thar’s protective wisdom.
Leveling Up
Levels are the scale of power in the game. Similar to all other RPGs and MMOs you’ve probably played, the higher the level the stronger you are.
The principal manner of leveling up is to fight monster and enemies, while also progressing through quests. However, to prevent an exploitation of such systems, the player will always be bound to rules.
Solo Leveling
If the player decides to fight his way out alone, there will be more difficulties, but balanced in a way that it feels just as rewarding as moving in packs. The players will be awarded the full sum of XP and items dropped by enemies killed solely by them.
Pack Hunting
On the other way, fighting with a party will be much easier, but XP and loot is shared among those that contributed to the kill.
Target Damage Accumulation System
Description
- Whenever a mob is hit by a player, the damage is recorded and added to an accumulated total, which persists for a duration of 15 seconds from the time of the previous hit. Hits done during this period will reset the timer and add to the accumulated damage.
EXP. Share
- When the target enemy dies, the XP is then shared among all players according to the damages accumulated by each.
XP Cap
- Players can only receive +5 to +10 levels above their own at once. The XP is capped so that limit is not surpassed. This is to avoid exploiting higher level mobs and to maintain game balance.
Stats
Stats are the written proof of your progress, of your strength and your overall build. These are customized by the player to their liking, allowing infinite possibilities on what you can be and do, especially on this classless game, where you decide what you want to be. Some things can also attribute extra stats for you, like races.
Attributes
The stats which you can allocate points to.
Strength (STR)
- Determines your physical power and affects your ability to deal damage with physical attacks
- +4 Physical Power and +2% Critical Power per allocated point
Dexterity (DEX)
- Increases your critical attack chance and affects your climbing speed
- +(?) Speed, +(?) Critical Chance and +0.2 Climbing Speed per allocated point
Intelligence (INT)
- Determines your magic attack power
- +3 Magic Power per allocated point
Wisdom (WIS)
- Increases your magical resistance and maximum mana
- +1 Magical Resistance and +20 Mana per allocated point
Constitution (CON)
- Increases your armor, maximum health, and climbing stamina
- +1 Armor, +20 HP and +0.1 Climbing Stamina per allocated point
Stats
The stats calculated through allocated attributes, armor boosts, buffs, etc.
Physical Power
- Determines the strength of your physical attacks, and affects the amount of damage they deal
Magical Power
- Represents your character’s ability to deal damage with magical attacks
Armor
- Represents your character’s ability to resist physical damage. The higher your armor, the less physical damage you will take from attacks
Magical Resistance
- Represents your character’s resistance to magical damage. The higher your magic resist, the less magical damage you will take from attacks
Speed
- Determines how quickly your character can move
Critical Power
- Determines the amount of extra damage dealt by a critical hit
Critical Chance
- Represents the probability of your attacks landing a critical hit, which deals extra damage
Climb Speed
- Represents the speed at which you can climb
Climb Stamina
- Determines how long you can climb for
Leveling Up
Besides other obvious things, leveling up makes you stronger even if you don’t distribute any more points. Your body is stronger, your mind wiser. You expand and break through your limitations.
- +2 Magical Resistance
- +2 Armor
- +2 Magical Power
- +2 Physical Power
- +25 HP
Pets
Pets are loyal companions that travel the world with you and assist you in fights to the best of their capabilities. Truly men’s best friends!
With the power of friendship
Pets actually do a great deal for their owners! These helpful tiny dudes offer a various assortment of buffs, varying from pet to pet.
Buffer Pets
Pets will show their loyalty through their different boosts which they bestow to protect their owner, these can go from increasing your maximum health and regeneration, to boosting your various types of damages and even special effects like life-steal!
Companionship
While active, pets actually share experience with the player until they evolve, aiding in their growth and development. Evolved pets will increase their effectiveness and strengthen their buffs and bound to the player, aswell as actually aging and growing physically.
The Circle of Life
Upon evolving to maximum level, pets will then become Mounts, allowing you to ride for some handy faster mobility, while keeping the buffs.
Mounts
Mounts are the pinnacle of comradery, aiding the player in every way possible, from combat to exploration and even the natural adventuring! They dedicate themselves wholeheartedly to their rightful owner and will die for them if such is needed.
Diversity
Mounts are simply the end of the evolutionary process of your trusty pets, meaning they are the final form of many different animals and creatures, which is a lot. In such, mounts are categorized according to their “type” of mobility.
Categories
Mounts can be divided into three separate categories.
Ground Mounts
- These provide swift transportation across land.
Airborne Mounts
- These soar the skies and allow you to hunt the clouds.
Aquatic Mounts
- These allow you to easily traverse through the oceans and explore the waters.
Weapons
No man survives in the world without protection, and in Devas of Creation, this protection is the player’s weapons. As time moves on, you become more and more proficient and broaden your capabilities with these weapons.
Weapon Types:
- Bow Skills scale with STR
- Dagger Skills scale with STR
- Great Sword Skills scale with STR
- Celestial Staff Skills scale with INT
- Fire Staff Skills scale with INT
- Ice Staff Skills scale with INT
Weapon Mastery
As time goes on, your proficiency with a weapon increases, unlocking new skills and capabilities.
- Max Level: 13
Weapon Skills
Every weapon possesses three layers of skills:
- [1] Skills
- [2] Skills
- [3] Skills
Keybinds are customizable
First Layer Skills
Become available to unlock at weapon level 2.
Second Layer Skills
Become available to unlock at weapon level 5.
Third Layer Skills
Become available to unlock at weapon level 8.
Managing Skills
As you level up your weapon mastery, you will start gaining distributable points, which you will use not only to unlock the skills you want to use but also upgrade them. If you have a Non-Unique Rarity weapon, you can upgrade each skill two times, as long as you have the necessary remaining points.
However, with a Unique Rarity weapon and at max mastery level, all those unchosen skill tree upgrades will then unlock.
Note: These upgrades will lock again if you unequip the Unique Rarity weapon.
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