Build to Pass 125 without Using Bolt Elixir and Without Maff’s and Gold
This build focuses on the peasants like me myself with mainly 2 GA’s gear without GA’s hellbent. This is not a leveling build, and it mainly focuses on pit, tho most content will be easily done such as uber bosses and Lilith. This build does require your keyboard to work to dodge certain mechanics and fire nova bomb, youre not a barb, you dont face tank shit in this build.
Essential Needs:
- 2000 int (minimum)
- Total attack speed of 100% (your own attack speed, minion attack speed and frenzied at max effect)
- Crit chance of 40 at base (without insipiring and grasping veins)
- 35,000 hp
- Armor cap of course
- 6000 golem dmg (this means you need a +7 golem or +6 minimum sorry folks)
- Armor cap
General Rotation:
- Bloodmist to pull while also creating corpse
- Corpse tendrill
- Raise skeleton, decreptify, golem skill spam away
- And spam corpse tendrill again for the stun and crowd controll
Things to Look Out for During the Rotations:
- You essentially want to keep track of your blighted procs, when it procs, its the most ideal time to proc army of the dead for a huge damage boost.
- Stand close to your minion, for hellbent to proc (the distance of close, and distant enemy will be below in the comment thingy idk what its called ya.
- Dont panic while youre cc-ing a pulled crowd, you can ignored loose mobs, but dodge the nova bombs pls.
- You get massive heal when you proc golem skill, so ure technically fine till ur space bar breaks.
Aspect Breakdowns:
- Hardened Bones
- Blood Getter
- Frenzied
- Reanimation
- Blighted (Must Be On 2h)
- Unyielding Commander (Must Be On Amulet
- Grasping Veins
- Aphotic
- Occult Dominion
Link to Build:
https://maxroll.gg/d4/planner/id9pg02r
Gear Stats Break Down:
- Helm: GA int + life // cooldown
- Ideal tempering: Life // corpse tendril
- Ideal masterworking: life and int
- Chest piece: GA golem // life and int
- Ideal tempering: life and chance to freeze
- Ideal masterworking: +7 golem ( 3 crits )
- Gloves: GA Attackspeed and crit // int
- Ideal tempering: golem dmg inc and corpse tendril
- Ideal masterworking: int//crit//as
- Legs: GA life and int // armor
- Ideal tempering: life and decriptify//chance to freeze
- Ideal masterwork: x1 crit on armor then life/ int
- Boots: GA int and life // movespeed
- Ideal tempering: movespeed during bloodmist and decriptify // chance to freeze
- Ideal masterwork: movespeed during bloodmist x1 then either life//int//movespeed
- 2h scythe: GA int and life // crit damage
- Ideal tempering: Golem dmg and minion as
- Ideal masterwork: Int and life and golem dmg
- Amulet: hellbent + amplify // crit//as//int% ( if you rich GA hellbent GA int% )
- Ideal tempering: golem active cooldown and golem dmg
- Ideal masterwork: Hellbent x2/3 then amplify
- Rings x2: GA int and crit damage and crit chance
- Ideal tempering: golem active cooldown + golem damage
- Ideal masterwork: int// golem damage// crit chance
Paragon Board Break Down:
Please note that each order the board goes into have a reason and it has to be followed ty
Board #1:
- Amplify
Board #2:
- Cult Leader / Corporeal
The reason we run corporeal is because the value it gives us is more than what we would get if we run dead raiser, sadly maths was in here and deadraiser is better off somewhere else.
Board 3:
- Hulking / Deadraiser
Deadraiser being in the hulking board will give us more value, since we are a golem build and not a minion build its best that it sits here.
Board #4:
- Flesh Eater / Graveyard
Pretty self explanatory. But please make sure you hit the 2 requirements for the 2 rare nodes 440 and 450 will power and dex.
Board #5:
- Bloodbath / Essence
This is where we get the most of our crit damage being able to hit 49/25 will give us an increament of 200%.
Board #6:
- Bone Graft / Exploit
This can either be exploit or terror, but exploit will give you more value.
Board #7:
- Scent of Death / Golem
Self explanatory.
Please note the board is built in a way to maximize every paragon points as well as ultilizing the most out of every glyph.
One more thing:
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