Doodle Magic: Wizard vs Slime – Gems Explanatory Guide

Gems Illustration

We currently have a list of the qualities of Gems in the Hood, Robe, and Boot sections. Look it over. The current version of the game serves as the basis for the gem effects.

Attributes (Based on Legendary Gems)

Hood

  1. Skill CD-5%
  2. In the first 5 waves, DMG Dealt +100%.
  3. For a 8% of its HP lost, Rampart will drop 1 meteorite.
  4. For every 15% HP lost, Rampart releases 5 rolling logs.
  5. When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
  6. Flame Sphere applies Blaze effect that lasts 4 seconds. Killing Elites and Boss will return 12% of HP.
  7. 5% HP recovered for each wave completed
  8. Arcane missiles penatration +1, DMG +24%
  9. CD of all skills on CD -4% when Lightning Strike kills a monster.
  10. Lightning Chain’s bounce times +2
  11. Lightning Chain generates an EM Field that lasts 2 seconds after killing a monster.
  12. Lightning Chain will get the monster hit ignited for 2 second.
  13. Hurricane’s Penetration +3
  14. EM Net’s Attack Range +100, DMG Range -50%, DMG +30%.
    • Nonpareil
  15. Focused Laser CD -10%
  16. Rolling Log’s CD -10%
    • Mythic
  17. Cause an additional DMG equal to 3% of the target’s Max HP to the target hit (DMG cannot exceed 200% of ATK)
  18. When entering the stage, select the reward 1 time.
  19. No new skills will appear for you to learn after 5 skills are mastered.

Robe

  1. Skill CD-5%
  2. Apprentice DMG +{0}%
  3. In the first 5 waves, DMG Dealt +100%.
  4. DMG dealt +6% for every new skill learned
  5. For a 8% of its HP lost, Rampart will drop 3 meteorites.
  6. When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
  7. Restore 12% HP to Rampart immediately after killing an elite monster or a boss.
  8. Rampart restores 5% HP with every wave complete.
  9. Flame Sphere Impact DMG +24%, Knockback effect +60%.
  10. Flame Sphere applies Blaze effect that lasts 4 second(s).
  11. CD of all skills on CD -4% when Lightning Strike kills a monster.
  12. Lightning Strike’s Splash DMG +6%, Range +25%.
  13. Laser Pulse’s DMG has a 20% chance to stun the target for 1.5 second.
  14. Frostnova’s DMG has a 20% chance to apply a 2second Deep Frozen effect that ignores Frozen Resistance.
  15. DMG of the Frozen Field generated by Frostnova +50%, Range +20%.
  16. Lightning Chain’s bounce times +2
  17. Lightning Chain will get the monster hit ignited for 2 seconds.
  18. Hurricane’s Penetration +3
  19. Lightning Hurricane is released after Hurricane lands hits.
  20. An additional 6 minor meteorites are released every 18 Meteorite hits.
  21. After Lightning Ball flies for a while, 6 lightning orbs with 4 penetration will split from it.
  22. Rolling Log’s DMG +16% and duration of slow effect +2s.
    • Mythic
  23. For every 15% HP lost, Rampart releases 9 rolling log.

Boot

  1. Skill CD-5%
  2. In the first 5 waves, DMG Dealt +100%.
  3. Skill Ballistic Speed and Moving Speed +40%
  4. For a 8% of its HP lost, Rampart will drop 3 meteorites.
  5. When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
  6. Restore 12% HP to Rampart immediately after killing an elite monster or a boss.
  7. Rampart restores 5% HP with every wave complete.
  8. Arcane Missile has a 9% chance to paralyze the target hit for 0.5 seconds.
  9. Arcane Missile has a 2% chance to freeze the target hit for 1 second.
  10. Flame Sphere Explosion leaves a blazing ground that lasts 3 second(s)
  11. CD of all skills on CD -4% when Lightning Strike kills a monster.
  12. A 300% AoE DMG is added to the 10th landed Lightning Strike.
  13. DMG of the Frozen Field generated by Frostnova+50%, Range +20%
  14. Lightning Chain’s bounce times +4
  15. Rolling Log’s DMG +2% and duration of slow effect +16s
  16. Flame Sphere Impact DMG +24%, Knockback effect +60%
    • Nonpareil
  17. Has a 3% chance to teleport the monster damaged to the starting point.
  18. CD of Frostnova decreases by 40% if its first release only hits 1 monster.

Staff

  1. DMG dealt to monsters with Debuff +30%
  2. DMG dealt to Elite or Boss +45%
  3. Skills cause -20% ~60% DMG at random.
  4. Skills released have a 50% chance to ignore the DMG of monsters.
  5. Replace Arcane Missile with Icicle/Flame Sphere/Lightning Strike/Hurricane at the beginning, its CD -25%, DMG -10%.
  6. When Rampart’s HP is below 30%, DMG dealt +90%.
  7. Rampart restores 5 HP for every monster killed.
  8. Arcane Barrage V is triggered when 24 Arcane Missile hits in total.
  9. Release 1 row of flame spheres abreast every 12 Flame Sphere hits.
  10. Release Ice Storm V after Icicle hits a total of 36 monsters.
  11. Laser Pulse’s DMG Instance +1; stuns monsters in range for 1 second when it ends.
    • Nonpareil
  12. Focused Laser’s Duration +0.6s when it kills a monster.
  13. Cause an additional DMG equal to 6% of the target’s Max HP when landing a Crit (DMG cannot exceed 450% of ATK)
    • Mythic
  14. Laser Pulse Volley +1, DMG -50%.
  15. Laser Magic has a 50% chance to be refracted when hitting a frozen monster.
  16. Guarantee to land a Crit on monsters with full HP.
  17. When Flame Sphere hits a monster, 1 unenhanced flame sphere will bounce out.

Necklace

  1. Crit DMG +75%
  2. DMG of Frostnova +30%
  3. Meteorite DMG +30%
  4. DMG dealt to monsters with Debuff +30%
  5. DMG dealt to Elite or Boss +45%
  6. Penetration of all penetrative skills +1
  7. Has a 4% chance to release the skill 1 time additionally after releasing one.
  8. Master Tornado/Rolling Log/EM Net/Lightning Ball at the beginning, its DMG -40%
  9. When Rampart’s HP is below 30%, DMG dealt +90%.
  10. Cause +20% DMG to monsters within 400 of Rampart.
  11. Arcane Missile DMG -30%, Volley +1
  12. Arcane Missile causes +100% DMG to the stunned monster.
  13. After Lightning Strike hits the target, it is followed by an unenhanced Lightning Chain that can bounce 4 times.
  14. Laser Pulse’s DMG Instance +3
  15. Focused Laser’s Duration +0.6s when it kills a monster.
  16. Tornado’s Duration +0.6s for every monster it kills.
  17. Tornado DMG +10%, Pull Force +20%.
    • Nonpareil
  18. Cause an additional DMG equal to 6% of the target’s Max HP when landing a Crit (DMG cannot exceed 450% of ATK).
  19. Laser Pulse’s CD -10%
  20. Rolling Log DMG +10%, Knockback effect +25%

Ring

  1. Crit DMG +75%
  2. DMG of Frostnova +30%
  3. Meteorite DMG +30%
  4. DMG dealt to monsters with Debuff +30%
  5. DMG dealt to Elite or Boss +45%
  6. Penetration of all penetrative skills +1
  7. Has a 1% chance to kill the monster hit instantly (10% of the normal chance for Elite and Boss monsters)
  8. Master Meteorite/Grenade/Focused Laser/Pulse Laser/FrostNova/Lightning Chain at the beginning, its DMG -40%
  9. When Rampart’s HP is below 30%, DMG dealt +90%.
  10. Cause + 20% DMG to monsters within 400 of Rampart.
  11. Arcane Missile DMG +24%, Penetration +1
  12. Adds 1 Laser Strafe every 6 Laser Pulse releases, causing 60% DMG.
  13. Focused Laser’s Duration +0.6s when it kills a monster.
  14. Tornado’s Duration +0.6s for every monster it kills.
  15. Tornado DMG +10%, Pull Force +20%.
    • Nonpareil
  16. Cause an additional DMG equal to 6% of the target’s Max HP when landing a Crit (DMG cannot exceed 450% of ATK).
  17. Focused Laser’s Duration +15%
  18. Tornado inflicts an additional DMG on the blazing monster hit equal to 2% of Max HP within 3 seconds.
Egor Opleuha
About Egor Opleuha 502 Articles
Egor Opleuha is a professional copywriter with more than 12 years of experience, who eventually became fully immersed in the gaming industry. The legendary Heroes of Might and Magic saga was and continues to be his favorite video game franchise. In his free time he likes to fish and play guitar.

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