Definitive Guide to All Monsters
Elemental Giant
- Characteristic: Immune to elemental damage
Immune to all elemental DMG and effects. Only some skills can hurt it.
Strategy
The Elemental Giant is immune to all elemental damage, but not physical damage, so physical skills are relatively effective. Meteorite and Grenade are physical skills that can restrain the immunity trait of the Elemental Giant, where Meteorite’s serial meteorite and Grenade’s Shock Bomb (unlocked after level 9 of Grenade) can inflict a stun effect, controlling and dealing damage at the same time.
Recommended skills
Fire Lord
- Characteristic: Immune to Blaze/Frozen
Formidable Fire Lord immune to Flame,Ice, Blaze, and Frozen effects. Releases devastating magic to the Rampart when in range.
Strategy
The Fire Lord is immune to ice and fire, but physical, lightning and Anemo skills are all able to deal effective blows to it. The stun effect of Meteorite, the shock effect of Grenade and the paralyzing effect of Lightning Strike are all effective to control. In addition, high-frequency output skills such as Lightning, Hurricane and Focused Laser can quickly inflict a large amount of damage, effectively controlling and destroying the Fire Lord.
Recommended skills
Physical, Electro and Anemo Skills.
Skeleton Berserker
- Characteristic: Immune to Blaze/Frozen/Stun
A mighty skeleton. It is hard to knock back and is immune to Blaze, Paralyze, and Stun effects. When its HP dips below 10%, it becomes immune to all debuffs and DMG and gains a burst of moving speed for 6s
Strategy
The Skeleton Berserker is hard to knock back, is immune to Burn, Paralyze and Stun. Since Skeleton Berserkers usually appear in groups, the most effective counter Strategy is Frost Nova. Choosing Chained Frost Blast combined with Nova Expansion is effective in controlling them. In addition, combining high-frequency group attack skills such as Tornado and Lightning Chain can better counter the threat of the Skeleton Berserker.
Recommended skills
Spiders
- Characteristic: No special resistance/Dodge
Big Spider: Moves slowly, can’t be knocked back and continues to hatch Spiderlings.
Spiderling: Vulnerable, provides no EXP and has a 75% chance to dodge attacks! Dies after hitting the Rampart. Its death corrodes the Rampart, lowering its Max HP.
Strategy
Big spiders will continue to hatch small spiders in the process of moving forward, with slow movement speed and rapid hatching result in more spiderlings, and spiderlings have a very high probability of dodging, so that many skills can not cause damage to them. Using Lightning Chain is an appropriate Strategy, the bounces increase and initial extra target will expand the attack range, increase the probability of dealing damage to the spiderlings, and attack the big spiders at the same time to eliminate them more quickly.
At the same time, Lightning Strike is also the core skill of attacking Big Spider, Frost Nova’s high density can deal control effect on Big Spiders; in addition, Hurricane’s “Storm Gathering” can restraint Big Spider, and Tornado’s Lightning Tornado and Double-tornado are both decent selections as well.
Recommended skills
Crystal Knight
- Characteristic: Immune to blaze/paralyze/stun/ice skills/ground skills
Can fire icicles from a distance.Immune to Blaze, Paralyze, and Stun effects. Immune to skills from the ground and Ice magic.Takes +100% Flame DMG.
Strategy
The Ice Crystal Knight is immune to mostnegative effects and skills, and can attack the rampart from a distance, making it difficult to control. It’s able to use wind skills to deal control effect, such as Hurricane’s knockback and Tornado’s traction effect, to slow down the Ice Crystal Knight’s moving speed, and combine with Fireball to deal damage as it takes an extra 100% fire damage.
Recommended skills
Treant
- Characteristic: Immune to Paralyze, hard to knock back
An incredibly durable monster that canbe paralyzed and is hard to knock back.
Lightning Strike/Lightning Ball can not deal paralyzing effect. Hurricane,Rolling Log and Fire ball are hard to causeknock back effect.
Strategy
Treants take an additional 100% fire damage, so using skills such as Fireball and Flame Missile can deal a damage bonus to Treants. Treants cannot be knocked back but the traction effect still works on them, so using Tornado for traction and then inflict a control effect via Arctic Icicle and Frost Nova. Combine with fire skills for quick elimination.
Recommended skills
Icy Puppet
- Characteristic: Immune to Blaze/Frozen
An elemental golem born of FrostImmune to Frozen, Blaze, and Paralyze effects. Almost impossible to knock back and can block all ballistic skills, which is Icicle’ Rolling Log, Arcane Missile and Hurricane can not cause penaetrating effect.
Strategy
The Icy Puppets take an additional 200% fire damage, so it can be attacked using Fireball as a main output skill.
The stun effect of Meteorite and Shock Bomb can effectively control the Icy Puppets. Meanwhile, the Tornado’s traction effect and the Lightning Chain’s bounce can deal damage as well.
Recommended skills
Minor Fire Evil
- Characteristic: Immune to Blaze/Frozen
A life born of fire. Takes -60% Flame DMG and is immune to Blaze and Frozeneffects.
Fire ball/Flamming missiles deal less damage to minor fire evils,and not able to cause blaze effect.
Strategy
According to the characteristic of “taking extra 100% ice damage”,it can use Icicle and Frost Nova of the Ice genre to deal damage bonus to minor fire evils, which can’t cause a freezing effect, but can improve the efficiency of killing monsters by increasing damage.
At the same time, the stun of Meteorite and the paralyzing effect of Lightning Strike/Lightning Ball are good means of restraint.
Recommended skills
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