UE5.1 Pakchunk Fix Guide
By UltIMa647.
If the engine’s built-in chunk assignment only creates pakchunk0, then this guide is for you.
How to Fix:
- In Unreal, right click in the file browser and go to Miscellaneous > Data Asset.
- In the window that pops up, search for “Asset Label” and select the “SSPrimaryAssetLabel” option.
- Rename the file, then open it.
- Perform the following changes:
- Change “Chunk ID” to the value you want
- Set Cook Rule to “Always Cook”
- Enable “Is Runtime Label”
- Add the files you want packaged to the “Explicit Assets” array
- Don’t forget to do Save All before packaging!
- Also don’t forget to add _P at the end of the filename if you don’t use Unverum.
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