DRAGON BALL: Sparking! ZERO – Modding Tutorial: Pakchunk Fix (UE5.1)

UE5.1 Pakchunk Fix Guide

By UltIMa647.

If the engine’s built-in chunk assignment only creates pakchunk0, then this guide is for you.

How to Fix:

  • In Unreal, right click in the file browser and go to Miscellaneous > Data Asset.
  • In the window that pops up, search for “Asset Label” and select the “SSPrimaryAssetLabel” option.
  • Rename the file, then open it.
  • Perform the following changes:
    • Change “Chunk ID” to the value you want
    • Set Cook Rule to “Always Cook”
    • Enable “Is Runtime Label”
    • Add the files you want packaged to the “Explicit Assets” array
  • Don’t forget to do Save All before packaging!
    • Also don’t forget to add _P at the end of the filename if you don’t use Unverum.
Jan Bakowski
About Jan Bakowski 474 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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