Build Guide for Rogue
- Affixes: Midas Touch III, Drunk Alchemist II 35/40
- Weapon: 1 ranged + 1 melee. ( for triggers)
Game Mode: Solo
The intention here is to farm. Find a melee class with low move speed. Stealth around following them.
Repeatedly trigger Drunk alchemist as much as possible, Loot, Extract. You can trigger petrification on enemies to disengage and scoot with the loot. I recommend using a melee to trigger the status as you don’t want to also accidentally flask.
The build Is not meant for combat in the slightest. Stack move speed as much as possible.
- Its purpose is to attack someone to trigger drunk, petrify them, disengage to get out of combat, Stealth, Rinse, Repeat.
- If all goes well you should be able to extract with a good amount of potions and flasks in inventory. As well as a nice gold bonus for extracting.
- I did think about switching Midas touch for storm rage tangling chain as they de-buff enemy speed and increase your speed but decided against it as it provokes the player to stay in combat for too long based on the intention of the build.
- Seeing as you cannot trigger Drunk Alchemist on a dead player or PVE its best to just stalk someone to get multiple triggers from them.
Click to enlarge…
Faery of the Storm Rouge Build
- Crossbow
- Faery of the Lake I + Storm Rage I + Midas Touch I
As rouge, you don’t always have the option to flank and is difficult to be effective when you’re seen. So, the build revolves around poke damage + support for your teammates.
You would want at least one melee in your team to benefit from the shield from Faery of the Lake and make it easier for them to chase the enemy down with the reduced movement speed from Storm Rage. Midas touch is in there for a the little bit of extra gold with the remaining points left.
Undying Assassin (Rouge) Build
- Force of Trinity III + Pity of Death I (39 Total Points)
Preferred New Affixes: Attack Damage on full life/Max Attack Damage stacks on kill/Crit on full life/Crit out of combat. Anything to make overall damage higher.
Using daggers as primary weapon and taking advantage of fast hitting crits getting extra burst damage while applying vulnerability and slow. The slow effect and dagger dash allow for easier kiting while also having a 2nd life with Pity of Death.
Crossbow as a secondary to allow for a ranged approach and added petrification utility.
If you die you can use petrification to fall back and heal, resetting the fight or getting the last hit you need to secure the kill.
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