Please note that the list of masks is not complete and the guide based on rudimentary testing / some values are approximations within the scope of the testing environment.
Guide to Masks
By BenTheSodaman
Ascendant Mask
Note: Tooltip Correction or Bug: The weapon is not infused with Gratia while Awakened. It is infused with Gratia after performing a finishing attack. The infuse duration is infinite (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.).
No benefit to upgrading mask.
Automaton’s Mask
- Heavy Attack Damage +11.5%.
- Immunity to Sickness while Awakened.
Note: No benefit to upgrading mask.
Breach Defender’s Mask
- Status Power +30 when weapon is infused with Gratia.
- Ardore Power +30 when Awakened. (but since you’re awakened, it’ll also get the Awakened multiplier bonus).
Note: No benefit to upgrading mask.
Colossal Mask
- Ardore Stomp damage +37% (also deals more unraveling damage).
- No super armor while Awakened (Whether finishing blow or loadout change.).
- Cannot verify radius increase.
Note: No benefit to upgrading mask.
Curtis’s Mask
- Status Power +8 then +8 per rank.
- Defense and Elemental Defense -9.5 then -9.5 per rank.
- When Awakened, parries charge mask lines. Line charge speed increases with rank.
Fantolino’s Mask
- Status Power +6.5% while afflicted with Sick.
- Note: Tooltip Correction or Bug: The weapon is not infused with Malanno while Awakened. It is infused with Malanno after performing a finishing attack. The infuse duration is infinite. (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.)
No benefit to upgrading mask.
Fauno’s Mask
- Immunity to Wicked.
Note: Tooltip Correction or Bug: The weapon is not infused with Fatuo while Awakened. It is infused with Fatuo after performing a finishing attack. The infuse duration is infinite. (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.)
No benefit to upgrading mask.
Fisherman’s Mask
- Attack Power +30 while Awakened.
- Finishing Blow Damage +6.8% while other weapon slot is empty.
Note: No benefit to upgrading mask.
Gardener’s Mask
- Ardore Burst heals for 2.5% of Max Health +2.5% per rank. Cooldown of several seconds.
- While Awakened, Armonia Amber healing +12.5% then +12.5% per rank.
Note: Using Ardore Burst on multiple enemies does not increase the healing effect.
Gondolier’s Mask
- Status Power +20
- Attack Power +20 while Awakened.
Note: No benefit to upgrading mask.
Giangurgolo’s Mask
- Status Power +300 for 5 seconds after attacking an enemy that has full health.
- Note: Tooltip Correction or Bug: Status effect is cleared only when performing a finishing blow, not when Awakened.
Note: No benefit to upgrading mask.
Glassblower’s Mask
Note: Difficult to test. Not sure intended effect. Haven’t noticed any benefit to unraveling damage after finishing blow or Awakened.
Guise of Arlecchino
- Ardore Power +12 and +12 per rank.
- May use Master of Creation line.
Note: No impact to Master of Creation with mask upgrade.
Guise of the Rulers
- Memoria Gain on Kill +2.5% + 2.5% per rank.
- Status Power +12 + 12 per rank.
- Defense and Elemental Defense -20 (-19.5) -20 per rank.
- May use De’Avari e de’Scienza line.
Note: No impact to De’Avari e de’Scienze with mask upgrade.
Guise of Spaventa
- Max Stamina +17.5 per rank + 17.5 per rank.
- May use Solar Barrage line.
Note: No impact to Solar Barrage with mask upgrade.
Guise of Zanni
- Max Armonia Amber +3.
- Access to Grand Celebration line.
Note: No benefit to upgrading mask.
Highborn Mask
- Memoria Gain on Kill (about) +30%. (No change with rank up or while awakened.)
- Luck +50. (No change with rank up or while awakened.)
No benefit to upgrading mask.
Lumberjack’s Mask
- While afflicted with Dizzy, Status Power +3.1% per rank (roughly).
- Note: Tooltip Correction or Bug: The weapon is not infused with Vis while Awakened. It is infused with Vis after performing a finishing attack. The infuse duration is infinite. (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.)
Mask of Change
- Heavy Attack damage +1.75% + 1.75% per rank.
- Awakened state’s Power +5% + 5% per rank.
- Note: Currently references Physical Power when Awakened, but this affects Attack Power, Ardore Power, Elemental Power, and Status Power.
Moretta Mask
- Attack Power +50%
- Status Power +50%
- All Actions Stamina Cost +100%
- Dodge Stamina Cost while Awakened -50% (still +50%).
Note: No benefit to upgrading mask.
Piercing Wit Mask
- Ranged Mask Line damage +9.5% + 9.5% per rank.
- Only a finishing blow is required to charge up ranged mask lines, you do not need to be awakened prior to the finishing blow.
- Not all lines with a ranged attack are considered ranged mask lines (e.g., greatsword wave attacks)
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