Enotria: The Last Song – Masks Guide (DMG, Benefits and More)

Please note that the list of masks is not complete and the guide based on rudimentary testing / some values are approximations within the scope of the testing environment.

Guide to Masks

By BenTheSodaman

Ascendant Mask

Note: Tooltip Correction or Bug: The weapon is not infused with Gratia while Awakened. It is infused with Gratia after performing a finishing attack. The infuse duration is infinite (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.).

No benefit to upgrading mask.

Automaton’s Mask

  • Heavy Attack Damage +11.5%.
  • Immunity to Sickness while Awakened.

Note: No benefit to upgrading mask.

Breach Defender’s Mask

  • Status Power +30 when weapon is infused with Gratia.
  • Ardore Power +30 when Awakened. (but since you’re awakened, it’ll also get the Awakened multiplier bonus).

Note: No benefit to upgrading mask.

Colossal Mask

  • Ardore Stomp damage +37% (also deals more unraveling damage).
  • No super armor while Awakened (Whether finishing blow or loadout change.).
  • Cannot verify radius increase.

Note: No benefit to upgrading mask.

Curtis’s Mask

  • Status Power +8 then +8 per rank.
  • Defense and Elemental Defense -9.5 then -9.5 per rank.
  • When Awakened, parries charge mask lines. Line charge speed increases with rank.

Fantolino’s Mask

  • Status Power +6.5% while afflicted with Sick.
  • Note: Tooltip Correction or Bug: The weapon is not infused with Malanno while Awakened. It is infused with Malanno after performing a finishing attack. The infuse duration is infinite. (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.)

No benefit to upgrading mask.

Fauno’s Mask

  • Immunity to Wicked.

Note: Tooltip Correction or Bug: The weapon is not infused with Fatuo while Awakened. It is infused with Fatuo after performing a finishing attack. The infuse duration is infinite. (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.)

No benefit to upgrading mask.

Fisherman’s Mask

  • Attack Power +30 while Awakened.
  • Finishing Blow Damage +6.8% while other weapon slot is empty.

Note: No benefit to upgrading mask.

Gardener’s Mask

  • Ardore Burst heals for 2.5% of Max Health +2.5% per rank. Cooldown of several seconds.
  • While Awakened, Armonia Amber healing +12.5% then +12.5% per rank.

Note: Using Ardore Burst on multiple enemies does not increase the healing effect.

Gondolier’s Mask

  • Status Power +20
  • Attack Power +20 while Awakened.

Note: No benefit to upgrading mask.

Giangurgolo’s Mask

  • Status Power +300 for 5 seconds after attacking an enemy that has full health.
  • Note: Tooltip Correction or Bug: Status effect is cleared only when performing a finishing blow, not when Awakened.

Note: No benefit to upgrading mask.

Glassblower’s Mask

Note: Difficult to test. Not sure intended effect. Haven’t noticed any benefit to unraveling damage after finishing blow or Awakened.

Guise of Arlecchino

  • Ardore Power +12 and +12 per rank.
  • May use Master of Creation line.

Note: No impact to Master of Creation with mask upgrade.

Guise of the Rulers

  • Memoria Gain on Kill +2.5% + 2.5% per rank.
  • Status Power +12 + 12 per rank.
  • Defense and Elemental Defense -20 (-19.5) -20 per rank.
  • May use De’Avari e de’Scienza line.

Note: No impact to De’Avari e de’Scienze with mask upgrade.

Guise of Spaventa

  • Max Stamina +17.5 per rank + 17.5 per rank.
  • May use Solar Barrage line.

Note: No impact to Solar Barrage with mask upgrade.

Guise of Zanni

  • Max Armonia Amber +3.
  • Access to Grand Celebration line.

Note: No benefit to upgrading mask.

Highborn Mask

  • Memoria Gain on Kill (about) +30%. (No change with rank up or while awakened.)
  • Luck +50. (No change with rank up or while awakened.)

No benefit to upgrading mask.

Lumberjack’s Mask

  • While afflicted with Dizzy, Status Power +3.1% per rank (roughly).
  • Note: Tooltip Correction or Bug: The weapon is not infused with Vis while Awakened. It is infused with Vis after performing a finishing attack. The infuse duration is infinite. (Does not end with time, but actions that normally remove infuse such as switching weapons, changing loadouts, using another infuse, using a spawn point, dying, or quitting the game session.)

Mask of Change

  • Heavy Attack damage +1.75% + 1.75% per rank.
  • Awakened state’s Power +5% + 5% per rank.
  • Note: Currently references Physical Power when Awakened, but this affects Attack Power, Ardore Power, Elemental Power, and Status Power.

Moretta Mask

  • Attack Power +50%
  • Status Power +50%
  • All Actions Stamina Cost +100%
  • Dodge Stamina Cost while Awakened -50% (still +50%).

Note: No benefit to upgrading mask.

Piercing Wit Mask

  • Ranged Mask Line damage +9.5% + 9.5% per rank.
  • Only a finishing blow is required to charge up ranged mask lines, you do not need to be awakened prior to the finishing blow.
  • Not all lines with a ranged attack are considered ranged mask lines (e.g., greatsword wave attacks)
Jan Bakowski
About Jan Bakowski 474 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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