Staff’s Aspect of Momus
The Staff’s Aspect of Momus is super strong. It heals a crazy amount and also deals massive damage.
For the healing part, you need to charge the Omega special and be below 50% health when it explodes nearby. You don’t even need to hit enemies – just exploding it on a wall works. So the best tactic is to run away from enemies when low health, then spam as many Omega specials as you can until healed over 50%. You can do this after battle too to prepare for the next fight.
For damage, it boosts both regular and Omega special attacks by a flat amount. Since regular special is more spammable, the way to do big damage is just mash that attack rapidly. The Omega special hits about as hard but you can’t use it as often.
So in summary – abuse the wall-healing exploit with Omega special when hurt, and just spam regular special attacks to melt enemies. Totally busted aspect all around.
Fear 32
This maximizes enemy tankiness and numbers, but minimizes the damage they deal to you. Not a big deal since the Aspect of Momus healing is insane.
- Extra Tankiness – Fights will drag on, but spamming your special shreds them anyway, so no problem.
- Vows of Fury – Enemies attack faster which seems scary for bosses, but you’re stuck with it for 6 Fear.
- Vow of Suffering – The 300% boosted first hit looks brutal, but you can tank it at over 50% health then heal back. Hephaestus armor boon hard counters it too.
- Extra Enemies/Revenants – More enemies means longer fights, but Momus heal trivializes it. Watch out for revive orbs.
- Vow of Scars – Momus healing weirdly isn’t reduced, but fountains heal for zero.
- Vow of Destitution – Shop is 80% more expensive. May not be worth it unless you have at least 270 obols.
- Vow of Panic – Start with no mana, but regen lets you spam special anyway so it’s manageable.
- Vow of Forsaking – Missed boon choices are gone forever, so pick carefully and prioritize good ones.
Arcana Choices
This is an Arcana build assuming 29 Grasp (don’t need 30 since Wayward Son’s healing is disabled). Absolute must-haves are:
- The Titan (health/mana)
- Strength (damage boost under 30% health)
- Eternity (Death Defiances)
- The Unseen (mana regen)
Also prioritize dodge chance, epic rarity, health/mana per 5 locations.
Tank up with defensive Arcana to grind enemies easily:
- The Sorceress (slows enemies for Omega healing windows)
- The Unseen (mana regen to keep healing)
- The Swift Runner (sprint speed for wall healing/dodging revives)
- Strength (damage amp under 30%, then heal over 50%)
For the final slot, use Origination in Underworld for extra curse damage. Huntress better on surface if you only have 2 map’s worth of boons.
The name of the game is stacking enough defense to facetank and spam Omega heals into walls, then unload regular special attacks. As tanky as possible while still having the regen/mobility to safely heal.
Let me know if I have anything wrong! Trying to capture the key points concisely.
Boons and Keepsakes
For boons, the main focuses are:
- Tank stats (health, damage resist, etc.)
- Move/sprint speed (for wall healing and revenant dodging)
- Offensive stats (especially effects that trigger on getting hit)
Don’t just pick high rarity – choose what’s actually useful since missed boon options disappear.
Keepsake priority is gods offering valuable defensive boons, switching to Knuckle Bones on last region.
Top god priorities:
Aphrodite
- Max health gain
- Weak inflict on cast/dash
- Weak effect boost
Hephaestus
- Damage resist & mana gain on hit
- Armor on location
- Health based on mana limit
Hermes
- Dodge chance
- Sprint speed
- Slower projectiles
Poseidon
- Flat damage reduction
- Double minor reward chance
- Money gain
Demeter
- Max health on plants (if shovel)
- Freezing cast effects
After that, Hera’s hitch for special damage or revenge boons from Zeus/Apollo are good.
The core strategy is layering defenses to facetank, using mobility to safely Omega heal off walls, and bursting with empowered special attacks. Make sense? Let me know if I missed anything crucial.
Bosses
Hecate: Ring spawn attack is faster due to 40% foes speed vow.
Sirens:
- Focus drummer first (can hit across screen)
- If revenge effects, ignore guitarist since her knockbacks will trigger them. Otherwise, guitarist 2nd priority.
Cerberus: Only corner exit and bottom left have healing walls. Shades wall doesn’t work.
Cronos:
- 1st phase – Omega heal very far away due to no time slow
- 2nd phase – No healing walls, play safe
- Instant kill move may be faster, watch closely
Cyclops: Don’t stand in fire to heal, use left side river
Boat fights: No mana regen between fights, heal/regen before killing last enemy
Eris: Faster attack cycles, less safe spots due to fires. Try to keep pillars up, else wall left of exit.
The overall theme is being very mindful of safe positioning for Omega heals and playing around the faster/deadlier boss abilities. Proper kiting and cooldown management is crucial.
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