Training Build
- Yellow nodes are core.They give max attack speed charge, all MP/s to cast Heal and some great skill like Hunter/Onrush/CritMaster.
When you reach Yellow 4 you should be close to unlock Magic from Druid or already did.This route alone will let you auto-cast heal forever.
Take Yellow ★ when your Combat/Ranged stat reach level 50 total.
- Purple nodes boost your Magic.By rushing this you’ll cast faster,train magic faster and heal/regenerate more.
By using spells you’ll slightly decrease your Combat/Ranged training,but is needed to sustain in higher zones and train Magic.
- Blue nodes boost your survivability.HP Regen,Defense and Armor are all essential to farm at higher zones.
- Green nodes boost your chase time.If you are a Combat player this will fasten the fight with Ent (thus more training), if you’re a Ranged player this will make you gain more time to sustain from Ent attacks.
- Only after you finished all other paths you can max HP or MP but you don’t really need them.
- Don’t Pick Anything Else! Talking about power,crit rate and crit damage.
By increasing your damage you’ll gonna lower your training gain!
General Rules:
- Don’t be afraid to use power items early on.They will speed up things
- Farm in zones where you don’t take damage.Not fighting to heal back up is a waste of time.
- Keep spells auto-casted.
- If you are active use potions or consumables to push higher zones and try to drop better items.
- Remember to buy items from shop or potions.Especially if you use all spells,you’ll still need a bit of MP help from potions to keep them up.
- This build works with both Ranged and Combat.
Once you’re able to afk Sensei keep un-equipping your items that give Power and you’ll want to end up with something like this:
Endgame training items. Use basic slingshot when training ranged.
As a benchmark,in a month of play (almost 24/7 with fairies) you can reach 100 in your main Combat/Ranged stat and player level 290.
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