Migration Guide
By Alson of the Forest.
Create new friends or enemies by moving your account to a new kingdom. To transfer to a kingdom will require migration permits, which you will have to purchase. The amount required varies based on your strength, the kingdom you want to migrate to and the approval you got from the designated kingdom officials.
Player Ranking
Each player has a placement in their current migration group, which determines their rank: Hero, Warrior, Master, King, Supreme. This placement also determines the total fee needed to migrate.
Migration Cost
Migration requires Migration Permits. The total fee for migration includes:
- Fee In
- Fee Out
- Rating Fee
These fees are determined by your rank in the migration group and the target kingdom you want to migrate to.
Discounts and Penalties
- King’s Invitation: If the number of “Yes” votes reaches 10, the king can invite the player to migrate with a 50% discount on the Fee In.
- Officer’s Invitation: If the number of “Yes” votes reaches 10, the officer can invite the player to migrate with a 20% discount on the Fee In.
- Rejection Penalty: If the number of “No” votes reaches 10, the player can still migrate to the kingdom with the same cost. However it can result in a permanent rejection, preventing the player from reapplying for migration to this same target kingdom during the event.
- Invitation Limit: The invitation attempt (1 time for each title) is bound to the king or knight of the round table title, not a particular player.
Voting, Accepting, Inviting, and Rejecting Applications
- Voting Eligibility: Lords with a stronghold level 35 and above can vote “Yes” or “No” for applications. And can be done so on the application tab
- Approval Process: The king and knights of the round table can approve, invite or reject applications. The invite option will only show up after the player receives 10 “Yes” votes.
If the target kingdom loses the previous KvK, the leader and R4 of the rank 1 alliance power of the target kingdom will approve or reject applications.
How to Migrate
- Application Permit: Players need to apply to the target kingdom using one “application permit” item.
- Join Chat Room: After applying, players will be added to the target kingdom’s chat room, which includes knights, the king, the regent, and other applicants to discuss and verify the situation with the officials.
- Review Process: The target kingdom’s king or knights will review the applications.
- Withdrawal: If not approved or rejected, players can withdraw their application 24 hours after applying, and the “application permit” item will be refunded. The item is also refunded if the player gets rejected.
- Migration: Once approved by the king or knights, players have time until the end of the event to join the new kingdom once they have enough Migration Permits and fulfill the migration requirements. The requirements can be found by clicking on details in the confirmation screen when you apply to a kingdom.
Important Notes
- Alliance and Roles: Players must not be part of any alliance and must not hold any roles in the kingdom, such as king or knights of the round table.
- Relics: Relics will be returned to the system after migration is complete, and other lords from your previous kingdom can obtain them by attacking barbarian camps or monsters.
- Migration Frequency: Players can only migrate once during each event.
- Kingdom Capacity: Each kingdom can have up to 50 players join but there’s no limitation of players leaving.
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