Build Guide for Level / Farm
This build is useful from level 75 and all the way up to clearing Faction T4, the hardest content prior to raids. Do not use this in raids, it will not be good!
The focus is on clearing fast, not on having 800 different interactions and minmax everything to perfection. It works as is, no need to change stuff around. The gear shown comes from all levels of content, including raids, so below are some decent alternatives that you can use until you get the proper stuff. When fully geared as shown below, the clear speed for Faction T4 will be 15 seconds, give or take depending on procs.
Pre-150 you can use the Item Comparator just fine. At 150 your focus should be on replacing all non-150 gear as soon as possible and start chasing the specific items. Some items can be crafted. If you do so, make sure you craft them as Mythical and level 150.
Do not skip content. Going through the different things too fast will set you back quite some time, as you cannot reliably do the harder content without preparing for it in advance. I suggest you finish Bounties before moving to Agony and finishing Agony before doing too much of Factions. And seriously, do yourself a favour, don’t skip Factions at all, because that will just be bad.
Mage Weapons
Guide to the Abyss (Spell Tome, Mainhand) and The Contract (Ward, Offhand). You want to be using this combo for the speed it provides over using a staff. When you reach Agony, replace The Contract with either Eldritch Artifact or Arcane Core.
Ranger
Sundown (Pistol).
Warrior
Runic Axe or Obsidian (Sword). I prefer Obsidian. When you hit factions, go for Swift Blade (Sword) for the speed or Brute’s Pummeler (Fist) if you get that divine while farming stuff anyway.
Helm
Berserker Helm.
Shoulders
Craft Velvet/Cured/Mythril if you really must, but the Imbued Pauldrons should be easy enough to get.
Chest
Bouncers Breastplate, Conduction Plate if you manage to find it.
Bracers
Royal Cuffs, Satin/Dragonscale/Iridium, craft Silk/Rugged/Gold if you must.
Gloves
Craft Woven/Heavy/Lead Gloves, Traveller’s Gloves, Emperor’s Strength
- Agony: Nature’s Gauntlets
- Faction: Slayer’s Gauntlets
If you find Emperor’s Strength, use that and ignore the others.
Belt
Ravager’s Cord, can be hard to find, use whatever until you do.
Legs
Imbued Tassets.
Boots
Swift Striders, can be hard to find, use whatever until you do.
Cloak
Jungle Cape, Satin/Dragonscale/Iridium.
Amulet
Royal Pendant.
Rings
Hybrid Band, but RoM drops often enough once you have your Luck and Fortune up.
Trinket
Call of the Void for the mage, Elemental Stone for the ranger, Spare Eyestalk for the warrior.
- Bounty: Pathfinder’s Trinket for the warrior.
- Faction: Ruination for all.
Character Tactics
Character Tactics aren’t important. Random and Strongest on everything is equally good.
Augments are irrelevant. Pick whatever you feel works for you.
Red/Yellow/Blue/White gems should have Damage, Arcane/Lightning/Physical Damage, Attack Speed and Health Points. Transmute them as needed.
Meteorites are Arcane/Lightning/Physical Damage and Attack Speed.
Heart of The Abyss should come with Thrash and preferrably Butcher, but as long as it has Thrash, the other one is of little importance.
Mastery Focus only available after clearing a raid (at time of writing), another Meteorite will do just fine.
Enchant Thrash on weapons for more damage. Like, a lot more. There’s a noticable difference with and without! Enchant your boots with Expedient for fast clears, Covet for farming those hard-to-get items. Use Circumvent on rings until you get near endgame and can kill the Molten Behemoth in Ancient Bastion.
Upgrade your attributes on gear, do not expect to just stroll through the game with crappy rolls. Also remember to Imbue your gear where needed (shoulders, chest etc.) and don’t hold back on Paragon, Reinforcement and Blessings when you get the items that will last you a while, even if it’s not the final item. It still helps!
Nemesis priority should be:
- Attack Speed
- Crit Chance
- Crit Damage
- Magic/Melee/Ranged Damage
- Arcane/Lightning/Physical Damage
Shoulders and chest on build card are showing 4x offensive, but those items only come with 3? Am I missing something? Is there way to edit a piece to have more offensive slots?
Fisty Says:
You can use Imbue (after unlocked in Blacksmith) to and sacrifice a piece of gear to transfer the offensive and defensive to the target item. Only catch is they have to be same type (chest to chest, ring to ring, ect…)