Beginners Tips
By my dad
There’s a few basic things to keep track of:
- Units that do area damage are good vs units that have a lot of entities in a squad, but usually worse against big beefy units. Arclite vs fang, vulcan vs crawlers, etc are good matchups.
- Units that do a lot of damage are good vs big beefy units that have few entities in a squad, but usually worse against swarms. Snipers vs tarantulas, forts vs vulcans, etc.
- Units that attack quickly are better at dealing with low hp units since they do less overkill, but usully have less overall DPS to compensate. Mustangs are very good vs wasps and fangs and phoenixes, but can struggle with crawlers because a squad of crawlers has a fairly decent sum of total hp.
- Units that attack slowly can be distracted with good positioning of fast, spread out units.
- Units that move slowly can be good as late reinforcements sometimes.
If you’re fighting air units, you need something that can shoot up, for obvious reasons.
Generally, you want to cover the following roles in your army:
- Chaff (the most important) – fangs, crawlers, or wasps, usually. Their job is to die so something else doesn’t.
- Chaff clear (the second most important part) – arclites, vulcans, sometimes mustangs, etc… Their job is to kill the enemy chaff so you can start killing things that actually matter.
- Unit killers (the final component) – units that specialize in dealing as much damage as possible to single targets, used to finish the job once the chaff is cleared. Marksmen, steel balls, phoenixes, melting points, etc
Optionally, if the opponent has too much chaff clear and not enough unit damage, you can consider including a unit that serves as an hp tank. Examples include tarantulas, wraiths, forts, etc.
Stormcallers and scorpions are very potent wildcards that can kill both chaff and big beefy units, but require very good positioning and are easy to distract with crawlers if poorly positioned.
These are the basics that should work for you until you get more experience ingame.
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