Guide to Pyry Floor 75 – Arcanum / Magma / Cursed Build
By Mihealsick
This certainly isn’t the most powerful build out there, but I’ve seen some people struggling with Pyry and this was great at getting clearing up the Celestial Border.
The goal is to lean on Pyry’s Mind Control and Mana Steal effects as your first line of defense, then to try and use every part of the buffalo when you dismantle Jester Masks.
Your build for most of the game should look something like this:
Early Game
Do what you you gotta do until the build comes together. It seems like in v1.0.9 it’s correct to start with Warrior and any weapon, then grab Demonic boots on floor 6 and ride that until you can piece something else together.
Mind Control buys you a first free turn against most effects, and Mana Steal can take an enemy’s resources before they can use a nasty attack. Just pick your targets and use your tempo advantage.
Arcanum shoes are available as early as floor 2, and Magic Shield does a ton of work in keeping you alive. Nobody’s forcing you to use Magic Attack, the Shield does plenty enough on its own.
Consider using Monomana here and there so you can get multiple rounds of Mind Control!
10-20
The build comes together pretty quickly, and right around floor 10 you can swap to a full Cursed set. With Cursed and Arcanum. Enemies that bounce off your Magic Shield or that miss from Mind Control still appear to take damage from Malice.
Pick up some Cinder legs when they show up on floor 14. At this point you’ll probably still have Demonic legs (because nothing else really goes in that slot), but you can swap over to Cinder once you’ve laid in a bit of extra hp and elemental damage from dismantles (see below).
Around these floors, your dismantles will start to really count. The items below are important targets.
- Hunter’s Jerkin (to reach precision cap ahead of Jupiters appearing on floor 20)
- One each of a few different hodgepodge damage sources (i.e. Nighthorn, Thundergrace, and Gloom–important for pinging down Armor Shields against Saturns and Iron Golems)
- Lots of Orion’s Core (to get your penetration up ahead of Iron Golems, and to get your max health up to scale your cinder damage).
- Jester’s Bone Mask (the core of our build. The elemental power and malice % send our damage to the moon).
- Other random penetration sources (like Bloodedge and Warrior’s War Hammer).
- Magma Chestplate (hp + magma damage).
- Giants Ring (hp).
Late Game
The base build will carry you through most of the game as long as you’re dismantling properly. Cinder damage will be your main weapon and kills 90% of enemies before they act, and Malice damage will clean everything else up. Your basic attack is basically used for nothing except for love-tapping an Armor Shield.
Your defenses are Mind Control/Mana Steal, Magic Shield from the Arcanum Set, and Malice Shield. You’ll also start to get a pretty respectable hp pool around floor 30.
For late game dismantles, just rotate them so you’re always dismantling a high-level item. Rotating between Thronglers and Giants Rings will shoot your hp up and make your Cinder damage skyrocket. Drop in some Faith from the necklace or ring when you can, and make sure to keep your penetration about 150 points ahead of the latest Iron Golem.
Your strategy for different enemies:
- Kotya – Cinder and Malice damage bypass parry, and even if you accidentally attack one the parry retort will bounce off your Magic Shield.
- Jupiter – Just stay precision capped and your Cinder damage should one-shot them.
- Saturn – Use Mind Control and your damage sources to race against Armor Shield. Remember to target them so your basic and electricity tick down their stack.
- Sun – Cinder and Malice damage can’t miss them, so they’re always a one shot.
- Iron Golem – Impossible unless you spend a LOT of your dismantle opportunities keeping your Penetration 100+ points ahead of their Toughness. Note that Magic Shield blocks their attacks, but Malice Shield isn’t strong enough, so don’t leave these unattended.
- Death – Nothing special, but on later floors they have a TON of hp. Make sure to keep dismantling to improve your damage output and keep up with these, and remember that you can Mana Steal them so they only get one use of their ability.
- Perfect Slave – Not a problem until they are. I don’t think this build can handle them once they get debuff immunity.
Backup Items
- Consider keeping these items around to swap in as needed.
- Keep some Magma clothes around. You can usually unequip Malice if you need to swap in another set bonus when you’re in trouble. This also increases your Cinder damage output by a ton.
- The Legacy Set 2pc can buy you a few floors where the Perfect Slaves would otherwise have killed you, I guess.
- Monomana Set can give you an extra round or two of Mind Control when you really need it. Effective against Deaths and Saturns/Golems when you’re falling behind.
- A Mana Potion will save your butt sometimes, often giving you another turn of Mind Control or a Magic Shield refresh.
- Elemental Necklace is fine, but it’s one of the only options for when you have to shift into Excalibur mode (see below).
Talent Tree
Debilitator/Dreadstrike seemed nice in theory and I’m sure it helped out, but the margins on the attack steal was very much lost in the sea of numbers. It’s hard to tell when and where that margin made a difference.
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