Skeleton Zealot Blood-Drinker of Takhal (C32 Build Guide)
Build Notables:
- Picked Skeleton for the good resistances and armor/block bonuses in order to somewhat counteract Blood-drinker debuffs
- Picked Takhal in order to passively stack health (allowing more glory points to go into str/dex/wil) + for that sweet plague
- Picked Zealot because he pairs so well with Takhal
- Gore Cleave for its awesome bonuses. Act faster, hit harder, and the self-damage triggers plague
- Vinakinesis + Piercing Vines slow down our enemies + give us more blood damage which gives us more heal
- Master Bleed to deal with ranged attackers via retaliation damage + to heal when attacked
- Hemokinesis for more blood damage => more heal
- Gore Tide to heal back to full health if we ever use divine intervention
- Technique for more speed + inflex reduction + extra attacks are great with Blood-drinker
Playstyle:
Great melee build. We compensate for low resistances with very high HP, very high heal , high armor, high block, max block chance and decent dodge. Offensively we act a lot and attack alot which triggers Blood-drinker’s % enemy HP scaling damage.
Because of plague we do not need to worry about enemy resistances. I like to spend all of prayer 2 before I leave an encounter (so that I do not mistakenly overcharge prayer 2). This means I typically start each encounter with:
- If at any points there are enemies within range 1-2, I will attack or step and attack them (depends on enemy type)
- prayer 2 (unless above condition was met, in which case skip this)
- 3 x prayer 3 . We do not start with prayer 3 because enemies which spawn additional units do so only after your first action
- Start hunting!
- At the end of the encounter expend all of your prayer 2
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