IMP Redeal / Build Guide
One of the weirdest, least intuitive and most RNG-dependent builds in the game that somehow also manages to be hilariously busted at the same time.
This guide is mostly geared towards higher cycles, but should still remain applicable on cycle 1 (if not be even easier to pull off due to using lots of cheap powers and having less threat of dying early).
The Basics
This build relies upon the Imp culture’s unique ability to randomize all damage types dealt by the player.
By stacking enough items & powers that deal or redeal damage types, a single lucky strike will trigger enough chain reactions to start the loop again, and again, and again, and again…
Items
This build is near entirely dependent on items to function. Your playstyle and gameplan will heavily depend on which and how many of these items you end up getting.
Class / Religion Combos
While the focal point and major prerequisite for this build is Imp, the class and deity selection can be practically whoever you want and hardly matters for the end result (so ideally one with good survivability or damage). Takhal, Apophis, Zealot and Gala are all solid for keeping you alive, while Sorcerer, Mubarizun, Phoenix, Hadad and Fadwaa (if melee) can help provide more oomph to get past earlygame easier.
Notable prestige classes include Angiok (more beams on applying freeze), Blood Mage (big aoe damage in 2 range), Torturer (agony can let you oneshot enemies even without a full infinite) and Elementalist (does many hits and boosts elemental damage).
Item Ranking
Items are ranked from best to worst based on both damage frequency and utility of both the item itself and the elemental power(s) associated with it. Unless otherwise stated, prerequisites for items share the same list numbering as the item(s) they support.
1: Crimson Plating (+ Death Staff / Necrokinesis)
Triggers on 4 damage types (the most of any item), and comes with nice passive healing to boot. Doesn’t work at full life, but easy to circumvent with Phoenix/Takhal/Apophis.
2/3: Sioc / Feith Shillelagh (+ Cryokinesis / Angiok / Ice Necklace; + Vinakinesis)
In 2nd and 3rd place are the 2 irish clubs and their associated powers/items. Ice is strictly better due to having Isaz and Agiok as well as having more supporting items to carry during midgame. (Life does have good healing and summons though, so it isn’t that much worse.)
3/3: Emerald Gauntlets / Bone Pakarna (+ Toxokinesis / Noxious Dagger; + Hemokinesis / Bloody Dagger)
Tied with Feith Shillelagh are the 2 elemental bracers. Poison edges out slightly due to Poison Skin & noxious dagger both working at infinite range (if you decide to go that route) as well as having more overall survivability between Snakeform and Sickness hit decrease. Blood does let you dump into Gore Cleave and Gore Tide for more stats (while Blood Mage can outperform Angiok in AoE scenarios), but is more risky.
6: Dread Sash
Lower due to requiring adjacent enemies. Worse than simple redeal items if you’re trying to stay at range.
7: All Other Redeal Items
Not much to say here; damage type hardly matters since we randomize everything anyways.
7.5: Everything Else
In an optimal scenario, we kill anything we hit with a maelstrom of numbers, so weathering enemy blows or doing more damage isn’t as important. That said, items providing damage scaling, healing or other forms of utility can be useful to weather early/midgame on higher cycles without dying.
Optimized Build Loadouts
Disclaimer: These are NOT realistic expectations of what to achieve on a normal run. Think of these as theorycrafting “what if” scenarios to demonstrate this build’s upper limit. (Also all these are against single targets just for fairness – multi target would be comically easy to pull off infinites with)
Melee
- Items: Sioc Shillelagh, Death Staff, Emerald Gauntlets, Crimson Plating, Dread Sash (head slot flexible)
- Powers: Cryokinesis, Isaz, Necrokinesis, Toxokinesis, Poison Skin, Snakeform, Cryomancy (Angiok PrC)
- 2/11 chance for 8 procs, 1/11 for 7, 2/11 for 2, 6/11 for 0
- Expected value from a single damage proc: 2.45 additional triggers on average
Ranged
- Items: Sioc Shillelagh, Noxious Dagger, Emerald Gauntlets, Crimson Plating, any redeal pants (head slot flexible yet again)
- Powers: Cryokinesis, Necrokinesis, Toxokinesis, Poison Skin, Aurora Chant, Cryomancy, Snakeform (atk range don’t matter if you do numbers at infinite range) (Angiok PrC)
- 3/11 chance for 5 procs, 3/11 for 1 (depends on redeal pant type), 5/11 for 0
- Expected value of single damage proc: 1.636 additional damage triggers on average
For clarification, expected value in statistics is the average value of a random variable (in this case # of damage procs), found by adding up all possible values multiplied by their respective probability of occurring. An expected value greater than 1 means each damage instance we deal will on average trigger >1 additional damage instances, letting us number opposing enemies to death.
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