Sengoku Dynasty – Most Efficient Needs Items

Guide to Most Efficient Needs Items for Happiness

By Winter’s Embers.

In the pursuit of happiness, people want stuff. What stuff? Well, that’s what we’re here to find out. I’ll give you a quick breakdown of the best items to meet the Needs of the people that I’ve worked out. Keep in mind, these items will require extensive gameplay to unlock so you won’t be able to just jump in and start making them… unless you’re in creative mode.

There are 8 Needs of the people. They will show up quickly at first and then slow down as you gain more and more Population. Here’s the breakdown of each one, when it appears, and how you can best meet the need with the most efficiency.

Meals

Appears at Population 1

  • Excellent Meat Meals: Provides 125 Meal Points per Unit.
  • Ingredients: 2 Meat, 11 Rice, 4 Garlic, 1 Oil.
  • Best gathering of Ingredients:
    • Meat: Hunter with Masterwork Knives gather 15 meat per task for a total of 60 meat per hunter.
    • Rice: Farmer at one 5×5 water field growing rice every production cycle of every season (you’ll need a buttload of rice for a later Need)
    • Garlic: Farmer at one 5×5 land field growing Garlic each production cycle in Summer and Autumn. The excess you make will carry over in Winter and Spring when you can’t grow garlic.
    • Oil: Farmer at one 5×5 field growing Canola every production cycle during Summer. Well Worker provides the needed water (see Beverages below) so no need of another worker. 1 Cook at a Kitchen Big Cooking Pot crafting 25 oil each cycle using 50 canola and 25 water.

Best Crafting:

  • Kitchen with Big Cooking Pot. 1 worker will craft up to 6 Excellent Meat Meals for each task assigned to them. Right now, that means you can make, with one villager making 3 tasks of Meat Meals and 1 task of Oil, 18 Excellent Meat Meals giving a total of 2,250 Meal Points.

Total workers: 5 (2 seasonal) for 2,250 Meals.

Heating

Appears at Population 4

  • Firewood: Provides 4 Heating Points per Unit
  • Ingredients: Logs
  • Best gathering of ingredients: Carpentry Station.

Best Crafting:

  • 1 worker with 2 tasks to cut Conifer or Deciduous Logs with Masterwork Axes and 2 tasks to cut logs into Firewood using Masterwork Axes. Each task either makes 25 logs or consumes 25 logs so the entire operation balances out with one worker. Each log consumed creates 5 firewood so you will produce 50 logs x 5 each = 250 firewood per worker. This is 1,000 units of Heating per workstation.

Total workers: 1 per 1,000 Heating

Beverages

Appears at Population 6

  • Water: Provides 4 Beverage Points per Unit
  • Ingredients: Buckets… lots and lots of buckets.
  • Workstation: Simple Well

Best Crafting:

  • 1 Forager at a Simple well with a bucket creates 50 water per task for a total of 200 water per worker. This provides 800 Beverage points per worker. Tea requires 2 extra workers (1 farmer in spring, 1 cook) and is only 8 points so not worth the effort. Sake is 35 points per unit but requires an additional 6 workers (logger for firewood, farmer for rice, 1 cook for rice boiler, 2 cooks for fermenting barrels, 1 worker for press) to craft a total of 40 sake. This equates to 1,400 Beverage points. Not worth the labor.

Total Workers: 1 Per 800 Beverages.

Maintenance

Appears at Population 9

  • Conifer or Deciduous Planks: Provides 3 Maintenance Points per Unit
  • Ingredients: Logs
  • Workstation: Carpentry Station.

Best Crafting:

  • Identical to the Heating Needs set up. 1 worker at the carpentry station with 2 tasks cutting logs with Masterwork Axes and 2 tasks crafting planks with Masterwork Adzes. Each Plank tasks will produce 25 x 6 = 150 planks. With 2 tasks, that’s 300 planks x 3 = 900 Maintenance Points.

Total Workers: 1 per 900 Maintenance.

Health

Appears at Population 13

Thanks to the new balances, the below is no longer accurate. I’ll be rewriting it when my brain recovers from a 6 hour session testing new things. Suffice to say, Healing Balms now rule the roost… for now.

  • Healing Balm: Provides 60 Health per Unit
  • Ingredients: 1 Oil, 3 Lingonberries, 5 Millet, 1 Stone Jug
  • Workstation: Big Cooking Pot Hearth Workplace.

Best Crafting:

  • Oil: Farmer growing Canola (already covered by Meals above). 1 Cook at Big Cooking Pot Hearth (again, covered by Meals above, just add more units as needed).
  • Lingonberries: 1 Forager using 4 tasks to gather 53 lingonberries each. You need double production as Lingonberriers are only collectible in Summer and Autumn.
  • Millet: 1 Farmer on a 5×5 land field. You will have a LOT of millet left over.
  • Stone Jug: 1 miner at the mining workplace gathering 160 stone using a masterwork pickaxe. You can set this to the full 187 possible to supplement your building supplies. 1 minor at the stoneworking station turning 160 stone into 40 Stone Jugs using a chisel.
  • Final Production: Cook at Kitchen’s Big Cooking Pot Hearth Workplace with 4 tasks making 10 Healing Balm for each task. Each Healing Balm provides 60 Health x 40 = 2,400 Health.

Total Workers: 6 per 2,400 Health. But, really only 4 due to overlapping tasks. Call it 4.5.

Security

Appears at Population 18

  • Fukuro Yari: Provides 30 Security Points per Unit.
  • Ingredients: 1 Log, 2 Iron
  • Workstation: Smithy

Best Crafting:

  • Iron: Miner at the Mining Workplace using all 4 tasks to make 15 iron per task with masterwork pickaxe for a total of 60 iron.
  • Logs: Logger at a carpentry workstation using 2 tasks to make 25 Conifer or Deciduous Logs per task using Masterwork Axes. Creates 20 leftover logs for building, personal use. You can assign the other two tasks to either firewood or planks to supplement Needs.
  • Fukuro Yari: Smith at the Blacksmith’s Anvil crafting 3 tasks of 10 Fukuro Yari per task. Total value is 900 Security.

Total Workers: 3 for 900 or 5 for 1,800 (double up everything except the Logger who has 2 spare tasks.

Spiritual

Appears at Population 29

  • Warrior Monk’s Clothes: Provides 200 Spiritual per Unit
  • Ingredients: 25 Straw, 3 Iron, 4 Fur
  • Workstation: Tailor’s Workbench.

Best Crafting:

  • Straw: One Forager using 2 tasks to collect 125 grass per task: total 250 grass. Two Farmers at two Drying Racks turning 125 grass into 125 straw: total 250 Straw.
  • Iron: One Miner at a Mining Workplace using 2 tasks to collect 15 iron per task: total 30 iron
  • Fur: One Hunter at the Hunter’s Workplace using 4 tasks to collect 9 fur per task with Masterwork Knives: total 36 fur.
  • Final Production: One Tailor at the Tailor’s Workbench using 4 tasks to create 2 Warrior Monk’s Clothes per tasks for a total of 8. Total value is 1,600 Spiritual (8 x 200).

Total Workers: 5 per 1,600 Spiritual.

Note: Unlike previous examples, this method does not have numbers that match up except in the grass to straw production. Not many in this category do. This is simply the most efficient of the lot with as little leftovers as possible.

Luxury

Appears at Population 35

  • Pearls: Provides 45 Luxury per Unit
  • Ingredients: None
  • Workstation: Fisherman’s Workplace

Best Crafting:

  • One worker at the fisherman’s workplace gathering 2 pearls for all 4 tasks. Total value is 8 x 45 = 360 Luxury.

Total workers: 1 per 360 Luxury.

Note: This may not be the most items per worker but the sheer ease of the production makes it a useful method. No tools, no seasonal restrictions, no worrying at all. Set a worker and forget about it.

Volodymyr Azimoff
About Volodymyr Azimoff 523 Articles
Volodymyr Azimoff has been passionate about video games for many years, and over the past decades he has managed to turn his main hobby of life into a profession. It is important to note that this is not the first successful project for Volodymyr. Right now he is the owner of several other sites on gaming topics. Surprisingly, this workaholic finds free time for his family, playing games on his favorite consoles and watching TV series.

2 Comments

  1. I think this is outdated.

    Since there is no Option to build a big cooking pot in a kitchen (or i just missed it). you have to build a tavern. also the costs for Excellent Meat Meals is now 2 Meat, 5 Rice, 4 Herbs (or 2 Meat, 4 Herbs, 4 Beans). in addition I’d like to ask you, if you concidered Narezushi in your calculations.

    and there is no longer an option to collect any pearls by a worker (or I missed this option again), so we have to take another route for Luxury stuff

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