Guide to Mid-Game Build
By saf
This guide is dedicated for mid game players, players that have a couple of ultimate soul pieces and legendary jewels to make use of enchants, i am going to be recommending 3 builds that i think are best for mid-game players. i will try as much as possible to avoid collab units and allies that only work with treasure.
Note: replace overload with enchanted force of mother nature if you can.
Wind
This build is very mechanically demanding because you need to space yourself from the enemy to get multiple unbound hits, this build spikes a lot at unbound A3 which is obtainable from the black market so it’s f2p friendly.
- Main damaging abilities: unbound + chain lightning.
- Core enchants: GBe, Chain lightning, wise lord ring, delia.
- Run nymph wing dust with enchant instead of eye of truth if you dont have it.
Physical
Very fun build early on you just go machine gun everything, good if u like to auto but better if you actually play it, i prefer it with tyrants due to the allies being not being so good for physical.
- Main damaging abilities: Axe frenzy, Radiant judgement
- Core enchants: GBe, Axe frenzy, Radiant Judgement, tyrant’s sheath
Water
This might be the most surprising one, but water has a lot going on for it since the recent buffs, i believe it’s a very underrated element that more people should try.
- Main damaging abilities: Frostlord’s touch, Absolute zero, Glacial gust.
- Core enchants: GBe, Absolute zero, Frostlord’s touch, Wise lord ring (glacial gust is quality of life for more consistent freeze).
- Alternate between undine glass orb and heavy warhammer and use the one that gives you more damage.
Of course fire is still on top, but i think for a mid game player.
Fire is way too demanding and you should gravitate towards it later on.
For which build to choose i would say just choose the one that game is giving you the most, the most f2p is wind and the least is water in this list.
I hope you have fun.
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