Stellaris – Math on Virtuality

Rough Math on Virtuality

I saw some people arguing on just how many planets you should have with virtuality, so I did some napkin math.

  • Column A represents number of planets
  • Column B is the total penalty you’ll be receiving from having clustered capacity
  • Column C is Production per planet. This is calculated by adding 1 (Base Production) + 1.75 (Clustered Capacity Bonus) + Additional Pop Output (A variable set to 0 in the picture, I’ll get around to that in a second) and subtracting 0.25 * The number of planets (for Clustered Capacity’s Penalty)
  • Column D is the total production across your entire empire, which is just Production per planet * Number of Planets. This doesn’t account for types of planets, different qualities of planets, empire sprawl, or anything else, but it serves as a good starting point

With no additional bonuses, our maximum production is located at 5.5 planets, or 5 & 6 planets in practical terms both being equally good. (Reference #1).

Past this point, the penalty is far more damaging than the potential return from an added colony, resulting in a net loss in production empire wide.

Taking into account any additional pop production gets weird, but thankfully I don’t really have to! After playing around with the numbers a bit, I noticed that every 50% increase increases the maximum planet number by exactly 1. A 0% bonus is 5.5 (5-6), a 50% bonus is 6.5 (6-7), a 100% bonus is 7.5 (7-8), and so on.

Because of this, you can rather easily get a rough estimate on how many colonies you should have by starting at 5-6 and adding one for every 50% bonus to output that job gets (not counting clustered capacity).

Hopefully someone gets some use out of this. Thanks for reading my incoherent ramblings!

Jan Bakowski
About Jan Bakowski 474 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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