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List of Key Terms and Keywords
By FateStrikes
- Wisp – Characters turn into wisps when they reach zero HP, a.k.a “Knocked”. From this state, they will slowly bleed out their Wisp HP until they fully die and become a Deathbox.
- Knock – When an enemy is knocked/killed into their wisp form. Can be resurected or killed by being stood on by allies/enemies respectibly.
- Cremation – Characters that have been Knocked decay faster and take longer to resurrect
- Spike – Characters that are hit by any damage while gliding get ‘spiked’, stunning them and knocking them downwards.
- Dunk – Some abilities can spike enemies that aren’t gliding (fx. Kingpin slam).
- Camps – NPCs around the map labeled by a purple icon. They give experience and items when killed.
- Armor – The armor bar/number on the ui represents the armors durability, armor durability is reduced by the amount of damage it blocks, ie if your armor has 20% damage reduction and you’re hit with a 100 damage spell, you will receive 80 damage and your armor will receive 20 damage
- Armor Shred – Increased damage towards shield durability.
- Armor pierce – Damage ignores armor.
- Explosive Damage – Damage that deals a bonus increased damage towards structures/destrucibles. It does not deal increased damage to armor.
- Destructibles – Trees, Oathbreaker shield, Vault doors, breakable ice grounds, anything that is not a player and takes damage is breakable, thus is a destructable.
- Wither – 100% Heal Reduction. Can be removed by eating food.
- Doomed – Effect when you’re in the storm (Zone). Taking damage per second, being unable to heal (Cannot be removed by eating food).
- Execution Damage – Damage that executes if the target is below a certain health threshold.
- Incorperal – Cannot be hit, projectiles will phase through incorperal targets.
- Grounded – Cannot use movement abilities.
- Guardian Angel – A status provided to wisps that lets them revive without being stepped on by a teammate. The moment an adversary touches this condition, it is completely canceled.
- Vulnerable – Take double the damage. Happens while: eating food, Reviving via deathbox, Looting boxes, Lockpicking a vault, standing on a chest.
- Most Wanted – A crown that you can pick up to ressurect your teammates after two minutes. Knocks and kills reduce the timer by a minute (Thus a spike reduces it by two) Enemies can see a red ‘most wanted’ icon of where you are on the map during the timer.
- Vault – A vault with items inside of it. Lockpick and/or break the door to access.
- Last man standing – An effect you get when you’re last alive on your team. Enemies you knock are ‘Cremated’.
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