Tavern Talk – Achievements Guide

How to Get All Achievements

First Step

Start the game and make a drink when helping Fable. You can do this after some dialogue.

Onwards!

Every night, after talking with Fable and Caerlin on your first day, you can put together your rumors to make a quest. This will create the werewolf quest.

Eating Mistakes Away

While making a drink, pour the extra or waste drink into Andu’s mouth.

Still In Training

Give an adventurer a different drink than what they ordered.

Enough…

When making a drink for a quest, make something that doesn’t fit any of the requirements 3 times in a row. Each time, ring the bell. When it says “This drink is missing something”, pour some into Andu’s mouth. Do this 3 times. Andu will hide away.

So Cute!

Click on Andu while making a drink to pet him.

WOW!

Make a Sparkling Nebula and Andu might be amazed. This only has a chance to happen.

Diplomacy is Key

Give Fable a Spoken Heart drink when they are about to start their werewolf quest. You will get the achievement the next day when Fable and Caerlin enter the tavern.

Take Aim!

Give Fable a Swift Strike when making a decision-based drink for their werewolf quest. You will get the achievement when they come in the next day.

Some Spice To the Table

After talking with Zephir on the third day, add one of the infusions from the top rope that Fable gave you when making his drink.

Shadow

Give Zephir/Malachite a Swift Strike with a Fae Crystal when making a decision-based drink for their vampire cape quest. You will get the achievement when they come in during Act II.

Rogue

Give Zephir/Malachite a Southern Brawler with a Frozen Pinecone infusion when making a decision-based drink for their vampire cape quest. You will get the achievement when they come in during Act II.

The Beast

Give Caerlin a Frosted Lagoon with a Phoenix Chili when making a decision-based drink for her chimera quest. You will get the achievement when they come in during Act II.

Puppet Master

Give Caerlin a Sparkling Nebula when making a decision-based drink for her chimera quest. You will get the achievement when they come in during Act II.

A Mysterious Letter

After talking with Kyle about your old “friend”, he will give you a letter. In Act II, Part XIII, you can open the letter after talking with Fable. Say yes or no, it will be opened either way.

See the Stars

After getting the letter while talking with Fable and Kyle, there will be a big boom, ending Act I.

Gently Giant

Make Eleithyia a Sparkling Nebula with a Thunder Sage infusion when making a decision-based drink for her Fallen Star Quest. You will get the achievement when they come in during late Act II.

Beauty and Sadness

Make Eleithyia a Frosted Lagoon with a Phoenix Chili infusion when making a decision-based drink for her Fallen Star Quest. You will get the achievement when they come in during Act II.

Cold Case

Give Malachite/John a Sailor’s Courage with a Phoenix Chili infusion while making a decision-based drink for the A Scandal in Zoford quest. You will get the achievement when he returns in Act III.

Case Closed

Give Malachite/John a Thousand Winds drink with a Golden Feather infusion while making a decision-based drink for the A Scandal in Zoford quest. You will get the achievement when he returns in Act II.

Its Renu!

After completing the Familiars Quest (See Achievement: Case Closed), ‘Aura’ and Melli will offer you a lost familiar in a ring. Say “Oh, I absolutely do” to accept the ring and get Renu.

Archiving

Make Clay and Eleithyia a Southern Brawler drink with a Citrin infusion when creating a decision-based drink for the archive quest. You will get the achievement when they return in Act II.

Ever Blooming

Make Clay and Eleithyia a First Snow drink with a Honey Flower infusion when creating a decision-based drink for the archive quest. You will get the achievement when they return in Act III.

Distract and Run!

Give Caerlin a Peak’s Sunrise or a Sparkling Nebula with a Golden Feather infusion when making a decision-based drink for her Escort Quest. She will return during Act III with your achievement.

Hero’s Journey

Give Caerlin a Steal Tonic with a Citrine infusion when making a decision-based drink for her Escort Quest. She will return during Act III with the achievement.

A Lullaby

Make Aura and Fable a Sunny Breeze drink with a Thunder Sage infusion when making a decision-based drink for their relationship counseling quest (The Lagoon of Tranquility). You will get the achievement when they return during Act II.

Camouflage

Make Aura and Fable a Silent Owl drink with a Fae Crystal infusion when making a decision-based drink for their relationship counseling quest (The Lagoon of Tranquility). You will get the achievement when they return during Act III.

Blub Blub

After opening the letter, Voy will run in and tell you to duck. After some talking, you will unlock the achievement and Act III will start.

Burn Out

Make Skully and Caerlin a Swift Strike drink with a Lotus Flower infusion when making a decision-based drink for their Undead Quest. You will get the achievement when they return later in Act III.

Unionize!

Make Skully and Caerlin a Spoken Heart drink with a Frozen Pinecone infusion when making a decision-based drink for their Undead Quest. You will get the achievement when they return later in Act III.

Katallage

Make Jade a Thousand Winds drink with a Honey Flower infusion when making a decision-based drink for her Parent Bounty Quest. You will get the achievement when she returns in Act III.

Katharsis

Make Jade a Sailor’s Courage drink with a Snow Pinecone infusion when making a decision-based drink for her Parent Bounty Quest. You will get the achievement when she returns in Act III.

From Rags to Riches!

Give Iniko, Hex, and Voy a Silent Owl drink with a Saber Fang infusion when making a decision-based drink for their Wizard Tower Pillaging Quest. You will get the achievement when they return in Act III.

Boom!

Give Iniko, Hex, and Voy a Sailor’s Courage drink with a Phoenix Chili infusion when making a decision-based drink for their Wizard Tower Pillaging Quest. You will get the achievement when they return in Act III.

Guivre

Make Caerlin, Rhea, and Hex a Peak’s Sunrise drink with a Ghost Berry infusion when making a decision-based drink for their Fire Forging Quest. You will get the achievement when they return near the end of Act III.

Lights Out!

Make Caerlin, Rhea, and Hex a Last Whisper drink with a Phoenix Chili infusion when making a decision-based drink for their Fire Forging Quest. You will get the achievement when they return near the end of Act III.

Last Dawn

Make Eleithyia, Clay, Jade, Iniko, and ‘Dave’ a Last Whisper drink with a Frozen Pinecone infusion when making a decision-based drink for their Portal Protection Quest. You will get the achievement when they return at the end of Act III.

First Star

Make Eleithyia, Clay, Jade, Iniko, and ‘Dave’ a Steel Tonic drink with a Saber Fang infusion when making a decision-based drink for their Portal Protection Quest. You will get the achievement when they return near the end of Act III.

Hello, Old Friend

On the 32nd day of Act III, you will meet a green clothed person. Talk to them.

Oh-oh…

Act IV will begin after finishing a sad talk with Dave, Caerlin, Jade, and Clay.

Joint Forces

Make the Undead Conquering team a Thousand Winds drink with a Honey Flower infusion when making a decision-based drink for the Undead Invasion Quest. You will get the achievement when they return after the final battle.

Army of Friendship

Make the Undead Conquering team a Last Whisper drink with a Lotus Flower infusion when making a decision-based drink for the Undead Invasion Quest. You will get the achievement when they return after the final battle.

Some Sparkle On Top

Use every infusion at least once in your drinks after unlocking them all. The last one you will get is the ghost berry.

Drink Master

Make each drink once you have all the recipes. The last recipe you’ll get is Quincy’s Hot Chocolate.

Party Time

Finish the game with as many good quest outcomes as you can.

All’s Well That Ends Well

Finish the game with an equal number of good and bad quest outcomes.

The End

Finish the game with as many bad quest outcomes as you can. It doesn’t have to be all of them.

The End…Together?

This is the secret ending. To get it, choose every bad drink choice for quests before talking to your “old friend”. Then, when talking to him, choose options that make you agree with him.

Achievements you need for the bad ending (in order):

  • Take aim!
  • Rogue.
  • The Beast.
  • Beauty and Sadness.
  • Cold Case.
  • Archiving.
  • Distract and Run!
  • Camouflage.
  • Burn Out.
  • Boom!
  • Lights Out!

The options you’ll need to choose for Quasar:

  • Exactly, you know me too well.
  • I’m hoping for a better tomorrow.
  • It meant everything to me.

And he will make you an offer you can’t refuse.

Best Tavern Ever Certificate!

Congrats on earning all the achievements!

Volodymyr Azimoff
About Volodymyr Azimoff 523 Articles
Volodymyr Azimoff has been passionate about video games for many years, and over the past decades he has managed to turn his main hobby of life into a profession. It is important to note that this is not the first successful project for Volodymyr. Right now he is the owner of several other sites on gaming topics. Surprisingly, this workaholic finds free time for his family, playing games on his favorite consoles and watching TV series.

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