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Definitive Guide to Accessories
Accessory for Beginners
The main stat for all accessory is dex.
The most important thing in accessories (necklaces, earrings, rings) is the Dex. High Dex is the best! It would be nice if the accessory have high tier (legendary/mythic), but mythic Items without Dex are just synthetic materials… (In fact, this is the most common mistake beginners make, and many people are using mythic items without Dex because they feel like it is a waste but you are making a mistake).
Note: Other preferred stats are life, attribute attack power (%), accuracy
Accessories for Each Preferred Part
In fact, many users ask, “What do you like about the ring?What about earrings? What about the necklace??” There are many cases of asking. However, the keyword that penetrates the core is that necklaces, earrings, and rings with good main stats are the best accessories.
In the end, there are many people who memorize it as if by heart, but in the end, the guys with good main stats are used as a base for the transmission that will be covered later. The guys with good main stats and high decker are mainly used and the materials are combined to transfer the character (transmission will be covered later).
Earrings Importance stat order (Skill Attack > Accuracy > Attack Power)
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The importance of main stats is in the order of skill attack power, hit attack power, so the best earring equipment is the magic earring, the concentration earring, and the last one is the battle earring.
Ring Importance stat order (dex > hit > critical attack power (%) minimum attack, maximum attack, str (all three from there).
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Based on the earrings, the most popular ring would be the Ring of Talent, and the next best ring would be the Ring of Focus.
Necklace – importance stat order (final damage > attack power (%) > attack power)
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- High dex(%) in effect stats is awesome!
- Juice stat is an important stat, so it is the best among accessories for the same area!
- Earrings Magic Earrings
- Ring Ring of Talent
- Necklace – Necklace of Etemity
Transfer accessory strategy
Condition
- Level 30 or higher (all lore accessories and accessories written as catalysts)
- Only available at Legend or higher (Ring below Heroic level cannot be passed down)
Number of transmission possible: Up to 15 times.
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As shown in the photo, a star like this will be added to it. The reference photo means that it has been passed down 11 times (The number of successions is judged by the number of stars).
- For each additional succession, the cost increases by 100 million.
- 1st transmission cost 100 million
- Cost of 2nd succession 200 million
- Cost of 15th victory – 1.5 billion
- The cost of succession increases by 100 million as you go further, so it is reasonable to achieve at least 150% succession.
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What would happen if the jewelry pictured on the right was inherited from the necklace on the left?
Summary
When transferring, the final stat is the base ability (e.g., Eternity Necklace) + transmission material accessory (e.g., Ring of Fear)/2, that is, adding half of the transmission material’s ability value.
Stage 3
- If you have read Accessories Strategy 1, 2, and 3, you will now have accumulated basic knowledge about accessories.
- However, conquering accessories requires a lot of luck, and even if you pay a lot, you cannot graduate in one go.
- It is content. Therefore, each user has different standards for matching accessories and the method is slightly different.
- I will introduce a few techniques that are commonly used by ghosts or monsters.
- Accessories that are legendary or higher are always level 10 (Illustrated).
There Is an accessory encyclopedia, so If you collect a few specific accessories, you will Increase certain abilities. When you draw a trinket through the trinket draw, you get +1, and when you synthesize a new trinket, you get +1, but you also get +1 when you are 10 strong. Therefore, accessories that are legendary or higher will always be strengthened by 10 (even if they are for synthesis without a decker).
The question that arises in times like this is, wouldn’t it be good if all accessories were upgraded to 10 so that i could make a collection? —>It’s good because it’s an encyclopedia, but It costs gold.
It costs a lot of money. I don’t recommend it except for those who have a lot of gold and don’t worry. However, some monsters actually
There is someone who is level 10 for all accessories.
Even If I have a decker, I can’t get to level 30. Do you have any tips?
If your stat is over 50% after playing 10 rounds, you can challenge the 20th grade. If you play the 20th grade and your stats are below 100%, you can do a synthesis. If your stats are over 100%, you can challenge the 30th grade.
The know-how of experts is to set their own standards and try to strengthen them.
However, 50 100 is just my know-how and is not an absolute standard. Depending on the user, the level of charging, and individual experience.
These standards are very different.
You will feel it if you strengthen it a lot, but it starts at 10, but if you strengthen it to 30, the decker will continue to take effect, sometimes reaching 200.
Also, I was in the top 10 and it was 130, so I thought it was 200, but when I actually looked at it, there were many cases where it ended up being 130.
It is only a probability and not absolute, but you can think of it as a high probability.
Also, when strengthening, the level that increases varies depending on the glowing color. Just as the item has regular green, blue, purple, yellow, and red.
Accessory enhancements also have different values. Therefore, if you get lucky and get a lot of high-level enhancements, the higher values will increase.
- Draw store accessories
- Obtaining stats from the encyclopedia
- After level 10, lock those with more than 50% decker, and pass over those with no decker or less (prevent items with decker from flying away during synthesis)
- Synthesis (up to legend only)
- Obtain the Pokédex stats from the synthesized accessories again
- Newly acquired legendary accessories (accessories that are not locked) will be locked again after level 10 with a decker rating of 50% or higher.
- Compose only legends
- Illustrated work
- After the top 10 of popular legendary myth accessories, the deck will be locked.
- Strengthen 10 legendary or higher accessories to 20
Attempt level 30 for accessories that are good according to your standards (those with a decker rating of 100% or higher), and unlock accessories that fall below the standard and use them for synthesis.
This is an example for beginners, not an absolute method. If you are confident, you can use batch strengthening (You can do it without mistakes. If you have the know-how).
As an example, I set the standard for top 10 to be 50% decker, but this is not necessarily the case. My goal is a bit high, so if you have a deck of 180-200% as your goal, 50 is good, but if you are a mid-level player or lower who will use less than 150%, set it at 30%. It can go up to about 150%. I only used 50% as an example because 180-200% graduate level deckers do not show up well.
Since it is end content, It is okay to pass it on using your own standards (example of transmission know-how)
Claim 1
Chat room expert A’s claim 1) “Unless it’s a graduation accessory, winning more than 5 transmissions is a loss because it costs a lot of gold.”
Obviously, the additional gold cost of 100 million won for each successive victory is very burdensome. Therefore, graduation legendary or higher accessories (for deckers of 180% or higher) are very burdensome.
Accessories such as magic earrings, dexterity ring, and eternity necklace that are not properly matched can cause significant damage if they are adjusted later.
Claim 2
Since It is difficult to match graduation accessories anyway, only special materials (deck 180% or higher) are passed on to graduation accessorles where graduation accessories appear. Other accessories are passed on to upper-middle level accessories (deck 160% level accessories) and upper-middle level or higher (deck 160 level 150%), and gradually change it as graduation items appear.
Captain Lee Is a method to increase fighting power and prioritize climbing since there are so few graduation items.
Claim 3
Since non-graduation accessories will have to be replaced anyway, there is no need to incur gold losses.
- All three claims make sense, but one cannot be said to be correct. It is just a difference in perspective, and each has its pros and cons.
- As discussed earlier in the accessory strategy, the accessory strategy is end content.
- Since it is impossible to graduate quickly, the right way is to change gradually and increase your fighting power.
- Here are simple examples of monsters’ thoughts and know-how to help beginners understand accessories.
- You can just use it as a reference and apply it by lowering or raising it according to your own standards.
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