The Legend of Neverland – Stats Explained

Explanation of Stats

This guide will cover most stats except the ones you get from Thunderroar Recess as I do not have enough % to see its effectiveness. This includes:

  • Debuff Mastery.
  • Debuff Resistance.
  • One Heart.
  • Break Free.

To start off, we got the 3 base stats:

  • HP – how much damage you can take before you die.
  • Attack – Your base damage (without all the fancy modifiers).
  • Defense – Your base damage negator (without all the fancy modifier).

If we ignore all the fancy modifier *which is page 2 and 3*, your most basic form of damage would look like:

  • Damage = Attack – Defense.
  • HP = Current HP – Damage.

Now let’s use the above figure as an example. If I attack myself (which is dumb don’t do it), I will deal:

  • 280563-183214 =97,349 damage

Leaving my HP at: 

  • 1825283 – 97349 = 1,727,934 hp

So as you can see, base stat is pretty dang good, don’t ignore it… Except we got a lotta fancy modifiers for damage and defense.

Moving on to your page 2 of the stats, we got the 4 flat stat:

  • Crit – Your chance of critting someone.
  • Tenacity – Your chance of not getting critted.
  • Block – Your chance of blocking someone.
  • Break – Your chance of breaking someone’s block.

The flat stats are different from the base stat because they are “chance” stats, they affect your chance of getting critted/blocked. So fundamentally, increasing them increases your chance, but it does not increase more damage from crit or more damage reduced from block.

If you successfully land your crit, you do 1.5x more damage (not counting crit damage and the other fancy % stats, so chill guys). So let’s take the above as an example, if I attack myself and I crit, I would deal:

  • 97,349*1.5 = 146,024
  • 1825283 – 146,024 = 1,679,259

Block works similarly, if you successfully block an attack, 40% of the damage is blocked (not counting ignore block and the other fancy % stats, so chill guys). So let’s take the above attack/defense as an example, if I attack myself and I blocked my damage (I did not crit boohoo), I would deal:

  • 97,349 *0.6 = 58,410
  • 1825283 – 58,410 = 1,766,873

As of the making of this guide, break and block are the least utilized stat. As such, there’s not much information on it. We assume it works similarly with crit and tenacity, just change crit chance with break chance and crit immunity with block chance.

So these flat stats are dang spicy for some extra damage or extra reduced damage… Except we got MORE fancy modifiers that increase/decrease your damage.

Still in page 2, we got the percent stats (%):

  • Pierce Rate: The amount of defense you will ignore from target.
  • Protection Rate: The amount of defense that does not get pierced.
  • Damage Increase: increase damage by %.
  • Damage Reduction: reduce damage by %.
  • HP Steal Rate: how often you heal from your attack.
  • Ignore Block: when blocked, what % of damage will go through.
  • Crit Damage: extra spicy damage you deal from critting.

Disclaimer: We don’t know how they actually work, but it follows similar concept to below.

First, pierce rate describes the % of defense you will ignore if you attack someone. Let’s say I attack myself and I have 60% pierce rate and I myself don’t have any protection rate, I will deal:

  • 280563-(183214*0.4) =207,277 damage
  • 1825283 – 207277 = 1,618,006 hp

Now, if I have 30% protection rate, I will cancel 30% of the 60% pierce, which means I will deal:

  • 280563-(183214*0.7) = 152,313 damage
  • 1825283 – 152,313 = 1,672,970 hp

Now, if I have 100% protection rate and 60% pierce rate, I will cancel all the pierce, which result in the same attack-defense calculation on first page: 

  • 280563-183214 =97,349 damage
  • 1825283 – 97349 = 1,727,934 hp

Damage increase and damage reduction happens after the attack and defense calculation (and no, your damage inc does not get higher if you have more def):

So lets say I don’t pierce myself, but I have 80% damage increase and 0% damage reduction, I will deal: 

  • 280563-183214 =97,349 damage
  • 97,349 * 1.8 = 175,228
  • 1825283 – 175,228 = 1,650,055 hp

Now, if I have 30% damage reduction, 80%-30% = 50%, I will deal:

  • 280563-183214 =97,349 damage
  • 97,349 * 1.5 = 146,024
  • 1825283 – 146,024 = 1,679,259 hp

Now, if I have 100% damage reduction, 80%-100% = -20%, I will deal:

  • 280563-183214 =97,349 damage
  • 97,349 * 0.8 = 77,879
  • 1825283 – 77,879 = 1,747,404 hp

HP steal rate doesn’t really affect your damage but affects how often you heal from your attack, and the amount healed is based on how much damage you deal. You heal 12% from aoe attacks and 40% from single target attacks. If your HP steal rate is 30%, you heal from 1 out of every 3 attacks you make. Let’s say I attacked myself again, and I triggered my hp steal, I will heal:

  • 97,349 * 0.12 = 11,682 HP from aoe attacks
  • 97,349 *0.4 = 38,940 HP from single target attacks

Now that’s kinda crazy if you have 60% hp steal (like every other glads) because you heal from 2 attacks for every 3 attacks you make. So it is normal to see glads heal back the damage they’ve been taking IF you don’t deal a lot of damage to them.

Block ignore is IF your target triggers block effect, how much % of the damage reduction from block you will ignore. So let’s say I have 20% block ignore and I attack myself and got blocked:

  • 0.4*0.2 = 0.08 , 0.6+0.08 = 0.68
  • 97,349 *0.68 = 66,197
  • 1825283 – 66,197 = 1,759,086

If you have 100% block ignore, you basically don’t care whether your opponent has block or not.

Crit damage is the extra damage you deal if you crit on someone. So let’s say I crit on myself and I have 70% crit damage:

  • 97,349*2.2 = 214,168
  • 1825283 – 214,168 = 1,611,115

Of course, your crit damage does not matter if you cannot crit.

Lastly we can talk about the last page, which has all the “opponent” based damage:

  • Damage to boss: You do more damage attacking boss.
  • Damage from boss: You take less damage when attacked from boss.
  • Damage to the 4 elements: You do more damage if your opponent has the elemental weakness.
  • Damage to adventurer: You do more damage attacking player.
  • Damage from adventurer: You take less damage when attacked by player.

These are all very self explanatory and work the same as damage increase/damage reduction, however, it is not added to your damage increase/damage reduction. For example, if you have 60% dmg increase and 40% damage to adventurer increase, it does not mean you have 100% dmg increase to players. For calculation, I will only do dmg to adventurer and damage from adventurer as that is the most complicated one.

Case 1, if I have 60% damage increase and 40% damage to adventurer, and I myself have 0% of damage reduction and damage reduction from adventurer:

  • 97,349*1.6 *1.4 
  • 155,758*1.4 = 218,061
  • 1825283 – 218,061 = 1,607,222

Case 2, if I have 60% damage increase and 40% damage to adventurer, and I myself have 0% damage reduction and 60% damage reduction from adventurer:

  • 97,349*1.6*0.8
  • 155,758 *0.8 = 124,606
  • 1825283 – 124,606 = 1,700,677

Case 3, if I have 60% damage increase and 40% damage to adventurer, and I myself have 100% damage reduction and 0% damage reduction from adventurer:

  • 97,349*0.6*1.4
  • 58,410 *1.4  = 81,774
  • 1825283 – 81,774 = 1,743,509

Some random side notes: You will NOT deal 0 damage, there’s minimum damage you will always deal if none of your stat goes through, is about 900-1000 (So you basically doing nothing)

Looking at all these calculations, you should realize a couple things, your stats need to be significantly higher in some ways to make some impact on other people’s hp

Key Takeaway:

  • You have 10% higher pierce than your opponent’s protection doesn’t mean much!
  • You have 10% higher damage increase than your opponent’s damage reduction doesn’t mean much!
  • Oh you can have slightly more crit then their tenacity and still not crit.
  • Idk there has to be more but oh welp.
  • If you read this and are still confused about why you are not dealing damage/tanking damage, then read the next guide I will make on fairy wills. 

So.. How do you deal massive damage? Idk, is your job to mess around and see how to deal the most damage. Teehee. Different builds counter different builds, so you can deal massive damage to specific builds but get countered by another build. Thus, there is no “best” stat/best build.

Volodymyr Azimoff
About Volodymyr Azimoff 523 Articles
Volodymyr Azimoff has been passionate about video games for many years, and over the past decades he has managed to turn his main hobby of life into a profession. It is important to note that this is not the first successful project for Volodymyr. Right now he is the owner of several other sites on gaming topics. Surprisingly, this workaholic finds free time for his family, playing games on his favorite consoles and watching TV series.

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