HT (Heavy Trooper) Chips Common Attributes Guide
Even though the chips characteristics differ and some chips are stronger than others, we basically can’t afford to be picky with which we choose.
The randomness that the HT system provides usually forces us to go with a relatively weak chipset type due to its great stats. The aim should be to build 3 complete different sets of the six one for each HT.
Slots 1-3
Slots 1-3 offer attributes only for the heavy trooper itself. There are priority where we choose the best chips, the priorities are listed below from top to bottom. It is strongly recommended to avoid leveling up the chips until a good chip (that has best attributes) is acquired.
- ATK SPD
- Shield and DEF of HT
- DMG increase/Decrease of HT and INV
- ATK/HP
- Elemental enhance
Slots 4-6
Slots 4-6 are units based attributes specific. They offer attributes either for only one type of units or for all types. Of course all type attributes are the best, but some specific attributes can be considered better at certain cases. The attributes are listed from best to worst accordingly:
- DEF of all units
- DEF of the specific type ( same of the march)
- DMG increase/decrease of all units
- DMG increase/decrease of the specific unit type ( same of the march)
- ATK/HP of all units
- ATK/HP of the specific unit type ( same of the march)
- Elemental enhance.. etc
Center
Whichever has all units DEF or specific unit type DEF has the absolute priority. Then goes the DMG and the rest.
We aim to choose centers that gives buff to the whole march not only the HT. Of course if the value of the DEF is not higher compared to 1/2.5 of the DMG then the priority will be swapped.
Finally, all 6 slots types are important to be matching the center’s type to gain the maximum value. Even though the priorities of the slots’ stats are as listed above, we might sometimes prioritize a secondary stat over main due to its value. For example, if we had a DMG decrease of 15% chip or 3% DEF, then DMG would be prioritized due to its final input to the total damage taken reduced.
This is just an example and might vary from a player to another, some would have more benefit of even 1% DEF than 10% DMG. This is a guideline for you to consider and adjust your stats according your own stats.
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