Explaining Line of Sight (LOS)
By Soul-Delicatessen
General
- All units (including HQ, bunkers etc.) of all types (ground, hovering and flying) have a LOS of 3 (with exception of the Wyrms).
- Attack range is not the same as LOS.
- Captured outposts have a LOS of 1.=> [Pic 1]
- Open terrain (plains, swamp, wasteland, construct, winter etc.), cities and outposts doesn’t block line of sight.
Dense Terrain Tiles
- Includes forest / ruins / bleed / enemy city tiles.
- Place unit adjacent a DT tile, and they can see what’s there (its visible). => [Pic 2]
- If there’s DT tile after the first adjacent DT tile, there is no line of sight in the 2nd tile (its blocked). => [Pic 2 and Pic 3]
- If the first tile (adjacent to your unit) is open space, and the next / 2nd tile is a DT tile, that 2nd tile is not visible => [Pic 6].
- Say in one direction only, there’s a DT tile adjacent to your unit, you won’t get full vision for some tiles after. Easier to see the picture by what I mean. Compare the LOS to the cliff and the tiles around the adjacent Bleed tile => [Pic 3]
- If bleed is stacked on forest / ruins / city tiles, there’s no difference.
- Enemy cities act like DT tiles. => [Pic 5].
Cliffs
- If your ground or hovering unit is adjacent to a cliff and is on the higher / lower elevation of it, it reduces LOS and attack range to 1. However, if that same unit is not directly adjacent to a cliff, it does not block or affect LOS and range => [Pic 4, 7 and Osg’s].
- Flying units not affected by cliffs.
Special
- Garrisoned Watchtower (any unit whether ground, hover or flying) ignores LOS restrictions (DT tiles) and increases LOS by +1.
- Oblivion Cannon ignores LOS restrictions, as long as visibility is on that tile.
- Sandstorm and “The Fog” reduce LOS by -1 and they block LOS by acting like a forest / ruins / bleed.
Pic 1:
Pic 2:
Pic 3:
Pic 4:
Pic 5:
Pic 6:
Pic 7:
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