Terms
- SPUD – Single-Player Underflow Desync. Caused by underflowing in any session, can only be fixed by re-joining. This means it is currently impossible to remove these effects in an Arcade run.
- SPUDdy – All or certain mechanics suffer from SPUDs.
- MUD – Multiplayer Underflow Desync. Caused by underflowing as a client in multiplayer, giving a variety of effects to not only platinum charges, but also the rest of the charge levels and also giving different effects for the host an other clients. They often occur as other players only see the casting player charge up to Bronze charge, and this is shown across all skills. Some MUDs can be fixed by PIC.
- MUDdy – All or certain mechanics suffer from MUDs.
- PIC – Point Increase Correction. This is where increasing the number of skill/talent points in a skill/talent at any time can fix certain MUDs.
- PICky – All or the specified MUD are fixed by PIC.
- EPIC – Early Point Increase Correction. This PIC except the increase must be the first point put in the skill/talent. The same acronym may be used for when all or a specified mud can be fixed by this process.
Melee Skills
Normal effects, no SPUD effects known. All MUDs are PICky.
Piercing Dash
- Graphic: Silver/Gold
- Movement: Range and speed of Base
- Damage: Base
- EP: Free
- Other: Allows comboing into other Platinum Charge skills. This shows us the true graphic for charging a platinum skill, which is simply the coloured haze around the player shown at Silver Charge and above.
- MUD: Decreased damage. Occasional audio desyncs occur, possibly only for other clients.
Blade Flurry
- Graphic: Gold, but the initial strikes continue seemingly indefinitely
- Damage: Base
- EP: Free
- MUD: Decreased damage.
Warrior Spirit
- Graphic: Base
- Number of slashes: Base (4)
- Damage: Base
- EP: Free
- Other: Has no finishing strike.
- MUD: Decreased damage.
Shadow Clone
- Graphic: While the cast animation has the purple haze and sword up in the air, there is no particle effect around the player
- Number of Clones: Silver/Gold (2)
- Damage: Gold?
- EP: Free. As this skill is an EP block, the clones cost nothing to keep out.
- Other: Tests to see how bonus effect application works were inconclusive.
- MUD: Decreased damage.
Dodging Strike
- Graphic: Base
- Damage: Base for a normal strike, between Bronze and Silver for a perfect strike
- EP: The initial jump back still costs EP. The rest of the charge is free, both for normal dodges and perfect dodges. Allows comboing into other Platinum Charge skills.
- MUD: Decreased damage.
Heroic Slam
- Graphic: The player stands locked in the charging animation looking like a badass.
- Movement: After casting, the player can begin to move once. When they let go of all movement keys, they will no longer be able to move again.
- EP: Free
- Audio: The charging noise begins playing again after just under a second.
- Other: As a multiplayer client only, releasing the skill button again makes the player flash for the client only.
- MUD: None.
Whirlslash
- Graphic: Silver
- Slashes: Silver (2)
- Damage: The same damage as the initial swings of Gold Charge, though a killing blow leaves enemies on 1HP, just like intermediate swings normally do.
- Movement: Speed of Gold Charge, but shorter range due to fewer swings.
- EP: Free
- Audio: Gold
- Other: The skill acts like Gold Charge but with only 2 swings, even though it is expecting the usual 5.
- MUD: Decreased damage.
Titan’s Throw
- Graphic: Throw has the animation of Gold charge, the whirl on pickup has no animation except the player spinning around.
- Damage: Throw does slightly more than bronze charge, the whirl on pickup does Base damage.
- EP: Free
- Range: Gold
- Other: Has the weapon recalling properties of Gold Charge.
- MUD: Decreased damage. Other clients do not see the red cursor on cast (may be a bug in general). The host does, and for both other clients and the host, they all see the weapon only go Bronze range. As this is what the host sees, the weapon only actually travels that far too, doing no damage to enemies beyond it. As the player can also pick up their weapon on the server but not the client, other visual and mechanical desyncs may occur, such as multiple weapons being on the floor. For other clients only, Bronze charge cast particles stay permanently around the player.
Smash!
- Graphic: Base
- Damage: Base
- EP: Free
- Knockback Range: Gold
- Other: Has a seemingly infinite smashball cap. Does not have the chain reaction property of Gold Charge. If comboed into from Platinum Piercing Dash or Dodging Strike using a weapon switch, Platinum charge does not summon a smashball. Interestingly, the same happens with Silver and Gold charges.
- MUD: Decreased damage. Smashball cap of 1. Gold charge has the animation of silver charge for all players, but still increases ball damage level by 2.
Berserker Style
- Graphic: Cast animation of base charge. The player puts their weapon away upon charging to platinum level.
- EP: Drains to zero. EP gain on hit of Gold (14).
- Other: The player takes and deals no extra damage, and gains no attack speed or crit bonuses.
- MUD: None.
Magic Skills
Normal effects, no SPUDs known. All MUDs are PICky.
Fireball
- Graphic: Base charge, but the sprite is always facing upwards, no matter which direction it is cast in.
- Damage: Base, but penetrates all enemies and even terrain. Can set enemies on fire for less damage than the Gold and Silver equivalent.
- Audio: Gold
- EP: Free
- Other: Has the same chance to set enemies on fire as Silver?
- MUD: Decreased damage. Only the casting player sees the projectile disappear at the first thing it hits, even though it functions normally for the host and server. Only other clients see the projectile fire upwards, no matter the direction it is cast in.
Meteor
- Graphic: Gold
- Damage: Base
- EP: Free
- Other: Does not set the ground or enemies on fire.
- MUD: Decreased damage.
Flamethrower
- Graphic: Silver
- Damage: Base
- Movement: Standard movement speed while casting for 10 seconds, normal movement speed while walking for the rest of the duration. Also happens for Silver and Gold charge.
- EP: Free, begins draining like Gold Charge after same duration as Gold Charge (15 seconds at 255 points, standard CSPD)
- MUD: Decreased damage. EP begins draining instantly.
Ice Spikes
- Graphic: All the spikes of Silver charge compressed into the space of Base charge
- Damage: Base
- EP: Free
- Audio: Base
- Other: Seems to have the chill and freeze effects as frequent as base charge, with similar potencies and durations.
- MUD: Decreased damage.
Ice Nova
- Graphic: None, except the frost effect on everything it hits.
- Damage: Base
- EP: Free
- Range: Seemingly infinite, gradually expanding from the point of cast. Even hits enemies when they spawn after this skill has been cast.
- Other: Has a 100% chance to chill, lasting about 10 seconds, and never freezes. Appears to be an extended version of the first wave of gold charge, but the second wave never comes.
- MUD: Decreased damage. Graphic of the initial wave of Gold shown for other clients only.
Frosty Friend
Crashes the game server when cast. This means that if you are in a multiplayer game, casting this skill will crash the host. It can crash other clients too.
Earth Spike
- Graphic: Base, but particle effects erupt twice due to the second hit
- Damage: Base, but hits twice, with the second doing more damage, like Gold
- EP: Free
- Other: Knocking up works the same as gold charge, as does the second hit hitting flying enemies. Did not reach conclusions on stunning.
- MUD: Decreased damage.
Plant Summon
- Graphic: Base
- Damage: None. The plant is completely passive
- EP: Free
- MUD: Decreased plant attack speed. Other clients may experience visual and audio desyncs with base plant attacks.
Insect Swarm
- Graphic: Living animation of Base, death animation of Gold
- Damage: Base
- EP: Free
- Other: Only spawns a single insect which dies incredibly quickly.
- MUD: Decreased damage.
Chain Lightning
- Graphic: Base
- Jumps: Bronze (4 hits)
- Damage: Base
- EP: Free
- MUD: Decreased damage.
Cloud Summon
- Graphic: Bronze (higher in the air)
- Damage: Base
- EP: Free (uses an EP block so it is free to keep)
- MUD: Decreased damage.
Static Touch
- Appears to summon no cubes, and blocks you from summoning cubes for a good ~5 seconds, even though the casts will still use EP.
- MUD: Decreased damage. The player makes no charging noise and has no particle effect for other clients, only holding out their arm.
Utility Skills
Normal effects, no SPUDs known.
Reaper’s Blade
Scales forwards, dealing large damage. MUDdy, PICky. The particle speed is proportional to the damage done, meaning large damage causes very aggressive explosions.
Stasis
Scales forwards, giving very long stuns. MUDdy, PICky.
Provoke
Scales forwards, giving large enemy cap and duration. Only duration gets MUDdy, and is also PICky.
Blink
Scales forwards, gaining you large amounts of EP. While the EP use gets MUDdy, you can still blink indefinitely when at 0 EP. Broken by Utility Flow, NOT PICky.
Focus
Scales forwards, giving large EP regen.
Barrier
Scales forwards, giving large Barrier health. MUDdy, PICky.
Empower
Scales forwards, giving large ATK and MATK buffs. MUDdy, PICky.
Haste
Scales forwards, giving large Attack and Cast Speed. MUDdy, PICky.
Fortify
Scales forwards, giving instant Shield regen, large EP regen and a large Defense buff. MUDdy, PICky.
Talents
- Adaptable – SPUDdy
- Tenacious – SPUDdy
- Health Insurance – MUDdy, EPIC
- Endurance – SPUDdy
- Metabolism – SPUDdy
- Surgeon – SPUDdy
- Brutality – SPUDdy
- Utility Flow – MUDdy, but allows infinite casts at 0 EP. MUD cleaned with EPIC
- Got You Covered – MUDdy, EPIC
- Last Stand – MUDdy, EPIC
- Steady Defense – Unsure if/how it works
- Lady Luck – MUDdy, EPIC
- Quickshot – Crashes the game
- Ammo Scavenger – MUDdy, EPIC
- Multitasking – Normal, but other players see you glitch around when MUDdy. MUD cleaned with EPIC
- Shield Bearer – Normal, but other players see you glitch around when MUDdy. MUD cleaned with EPIC
- Kinetic Energy – MUDdy, EPIC
- Efficient Counter – MUDdy, but allows casts at 0 EP. MUD cleaned with EPIC
- Quick Reflexes – MUDdy, EPIC
- Fine Taste – MUDdy, EPIC
- Alchemist – Normal
- Strength – SPUDdy
- Fencer – SPUDdy
- Brawler – MUDdy, EPIC
- Burning Weapon – MUDdy, EPIC
- Chilling Touch – MUDdy, EPIC
- Second Wind – MUDdy, EPIC
- Knowledge Is Power – SPUDdy
- Wit – MUDdy, but not for skill charge speed, though it will still look and sound slow for other players. MUD cleaned with EPIC
- Last Breath – MUDdy, EPIC
- Backhander – MUDdy, EPIC
- Insult to Injury – MUDdy, EPIC
- Bloodthirst – MUDdy, EPIC
- Combo Starter – MUDdy, EPIC
- Sudden Strike – MUDdy, however the user still shows the graphic of attacking incredibly fast. Due to the delayed damage on the host’s side, the user can begin moving, allowing them to hit enemies that were previously out of range. MUD cleaned with EPIC
- Riposte – MUDdy, EPIC
- Intelligence – SPUDdy
- Fast Talker – SPUDdy
- Arcane Charge – MUDdy, EPIC
- Prismatic – MUDdy, but allows infinite casts at 0 EP.
- Battle Mage – MUDdy, but allows casts at 0 EP.
- Concentration – Unsure if/how it works
- Turtle – MUDdy, EPIC
- Soul Eater – MUDdy, EPIC
- Elemental Specialist – MUDdy, however if you also have MUDdy skills, their points will not count. MUD cleaned with EPIC
- Last Spark – MUDdy, EPIC
- Wand Master – MUDdy, EPIC
- Arcane Collar – MUDdy, EPIC. May have unfixable MUDdy behaviour with plants
- Crippling Blast – MUDdy, EPIC
- Manaburn – MUDdy, EPIC
- Snap Cast – SPUDdy
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