Frequently Asked Questions
Stats
What stats should I prioritise in my pet build?
Do first (if nothing else, get this)
- 75% total Basic atk damage Reduction
- 75% total Skill Damage Reduction
Recommended
- One line of combo/crit damage reduction
- Global HP
- Global Atk
Should I go for global HP or ATK? Or why not the other damage types?
- If you are dying more -HP. If you need more damage -ATK
- Other damage types are less effective than Global Atk%
The formula is highly complex and i dont want to share it in public. But a simple calculation below will give you a rough guideline of how good “Skill Damage” is:
- Base atk = 10m
- For every 100% skill damage, lightning damage + 1.8m flat (no lightning mastery or bonus from reaper staff).
- For every 100% skill damage, dagger damage + 2.7m flat (no dagger mastery or bonus from whisperer).
Is Combat Power (CP) important?
CP is a general indicator of strength, but it does not directly correlate to the ability to clear content / win pvp.
CP is calculated based on your hero’s ATK, HP and DEF stat. There are other stats that do not show up in CP but are important to your overall ability to clear content, such as damage reduction, crit rate, etc.
Wearing certain equipment can cause your CP to drop. This is due to equipment attributes having different global ATK/HP boosts. It does not necessarily mean that you got weaker.
What is “Pet breeding gains Arcana Stat”?
- This is an inconsistency in game text.
- The actual meaning translates to “Pet build gains Treasured (SSS) stat lines.
- Treasured (SSS) stat lines can be obtained after reaching Pet Build Lv 8.
Equipment
What does effect “judgement” do?
Increases combo damage on affected enemies (Target takes 20% increased base combo dmg).
What does “angel dagger” do?
Angel daggers proc holy light, which heals for X% of your HP. (Actual amount untested).
Are %HP effects from equipments such as capped?
All %HP effects are capped at 10x of your hero’s ATK.
E.g if you have 10m ATK, the skill will do a maximum of 100m damage to the enemy.
Is Glory Proof effect based on hero or enemy current HP?
Based on hero (your) current HP.
How should I be leveling/enhancing my equipments?
In order of priority (Level this as far as you can before putting the extra in others)
- Nomad Sword > Weapon Forest Staff – Weapon
- Chest Hard Armor > Chest Tunic – Armor
- Icy Bubble > Frostwind Horn – Necklace/Pendant Accessory
- Ring Guardian > Ring Eagle – Ring Accessory
Should I use Ring Guardian or Ring Judgment or Ring Shadow?
The essence of deciding what equipment to use boils down to this simple set of principles
- Require damage and confident in your ability to survive the content? -> Use equips that provide more damage like Ring Skyflame.
- Dying alot and need survivability? -> Use equips that boost survivability like Ring Guardian.
- Want more utility to potentially freeze cheese certain enemies? -> Icy Bubble, Ring Shadow.
- Does my equipment synergize with the overall build?
Advanced Mount/Artifact
Why should I get advanced mounts/artifacts that I will not use in my build?
Benefits Stat Passives that are applied even if the mount/artifact skill is not active.
How do i get these mounts/artifacts? / Why can’t I get the other mounts/artifacts?
Advanced mounts and artifacts are drawn from the Capymachine.
Skill
What are considered skills?
- Dagger
- Poison
- Lightning
- Burn
- Ice/Freeze
- Sword Chi
- Weapon Rage Skill
What does shrink do?
Reduces enemy damage and makes them cute.
I had revive skill but I didn’t revive?
- Revive skill has no indicator for when it procs, you did revive.
- It functions as a “when hp reaches 0, restore HP” skill.
- Mobs that have multiple hits such as the skeleton archer can:
- First hit -> Kill you and proc your revive skill.
- Second hit -> Kill you again.
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